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Machine Vision in DevicesAI and machine learning are increasingly becoming part of everyday life and further impacting how we use our devices. Part of this technology growth comes the need for devices and applications to become more aware of the user’s surroundings which engenders the need for vision systems to capture this information and process it for inferencing. Applications for computer vision are rather extensive, ranging from image cataloging/sorting to securing an individual’s phone through facial recognition and detecting objects/persons in public.
Reports & Data
NextVR is building a new broadcasting network, working to build an audience for live VR experiences. The company today operates as a combined production company and network – with live talent, operating two event trucks which travel from venue to venue, and proprietary end-to-end infrastructure, including a camera, encoders and client frameworks. NextVR is focused on sports and music genres today.
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OTT video continues to garner an increasing share of viewers’ attention and entertainment budgets; live content in particular is fundamentally changing some aspects of the video space like news gathering. In a similar fashion the gaming industry has expanded to a wider breadth of players and participants. In both cases these markets also act as gateways to younger households for operators and content holders who still primarily rely on more traditional sources of revenue. This webinar discusses both these trends within the OTT and gaming markets and the market opportunities it presents to companies throughout the value chain.Replay
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