Evaluate market transition to cloud and its impact on hardware and services.
Size the market opportunity for key media and entertainment markets and digital advertising.
Identify key players and types of digital services for bundling or value-added packaging.
Examine shifts in business models (SVOD, TVOD, AVOD) and distribution channels
Critical Questions Answered
What is the overall size of the online video market today and 5 years out?
What is the market opportunity for other media and entertainment segments outside of video? (Social media, digital advertising, gaming)
Who are the key players and services in these markets?
How many streaming video SVOD subscriptions are there?
Research Highlights
Market sizing (revenue), market shares, and forecast for social media.
Market sizing (revenue, users, SVOD subscriptions), market shares (revenue, SVOD subscriptions), and forecast for online video – segmented by business model: SVOD, TVOD, EST, AVOD.
Market sizing (revenue), market shares, and forecast for Search and Display Advertising.
Market sizing (revenue and users), market shares (revenue), and forecast for video game software and services.
Market sizing (revenue and cloud gaming users) and forecast for cloud gaming
Who Should Read This?
Mobile network and pay TV operators looking to bundle services to reduce churn, differentiate services, add additional value, and reinforce new technologies or premium tiers of service.
Companies supporting cloud infrastructure, video workflows, and hardware manufacturers/suppliers into the media & entertainment market.
Cloud and fixed/mobile/edge network companies evaluating the evolving digital content and services landscape to assess market needs and demands.
Tables
Cloud Content and Services Revenue, World Markets: 2013 to 2026
Population by Region, World Markets: 2013 to 2026
Total Streaming Video Viewers by Region, World Markets: 2013 to 2026
Mobile Streaming Video Viewers by Region, World Markets: 2013 to 2026
Connected TV (CTV) Streaming Video Viewers by Region, World Markets: 2013 to 2026
Total Video Game Players by Region, World Markets: 2013 to 2026
Mobile Game Players by Region, World Markets: 2013 to 2026
Cloud Game Players by Region, World Markets: 2013 to 2026
Social Networking Market Revenue by Region, World Markets: 2013 to 2026
Social Networking Market Revenue by Revenue Source, World Markets: 2013 to 2026
Social Networking Market Revenue by Vendor, World Markets: 2012 to 2019
Search Market Revenue by Region, World Markets: 2013 to 2026
Search Market Revenue by Vendor, World Markets: 2012 to 2019
Digital Advertising Revenue by Region, World Markets: 2013 to 2026
Digital Advertising Revenue by Market Segment, World Markets: 2013 to 2026
Display Revenue by Vendor and Business Model, World Markets: 2013 to 2019
Total Online Video Market Revenue by Region and Business Model, World Markets: 2013 to 2026
Online Video Market Subscriptions (Total), Revenue, and ARPU by Region, World Markets: 2013 to 2026
Subscription VOD (not live/linear) Subscriptions and Revenue by Region, World Markets: 2013 to 2026
Subscription VOD (live/linear) Subscriptions and Revenue by Region, World Markets: 2016 to 2026
Pay TV Subscriptions and Revenue by Region, World Markets: 2013 to 2024
Total Online Video Revenue by Vendor, World Markets: 2012 to 2019
Subscription VOD (not live/linear) Subscriptions by Vendor, World Markets: 2016 to 2019
Subscription VOD (not live/linear) Revenue by Vendor, World Markets: 2016 to 2019
Subscription VOD (live/linear) Subscriptions by Vendor, World Markets: 2016 to 2019
Subscription VOD (live/linear) Revenue by Vendor, World Markets: 2016 to 2019
Total Gaming Market Revenue by Category, World Markets: 2010 to 2026
Total Gaming Market Revenue by Region, World Markets: 2010 to 2026
Physical Media Revenue by Region, World Markets: 2010 to 2026
Packaged Console Gaming Revenue by Region, World Markets: 2010 to 2026
Packaged PC Gaming Revenue by Region, World Markets: 2010 to 2026
Packaged Handheld Gaming Revenue by Region, World Markets: 2010 to 2026
Digital Media Revenue by Region, World Markets: 2010 to 2026
Digital Console Gaming Media Revenue by Region, World Markets: 2010 to 2026
Digital PC Gaming Media Revenue by Region, World Markets: 2010 to 2026
Digital Handheld Gaming Media Revenue by Region, World Markets: 2010 to 2026
Digital Mobile Gaming Media Revenue by Region, World Markets: 2010 to 2026
Cloud Gaming Revenue by Region, World Markets: 2019 to 2026
Gaming Market Share by Vendor, World Markets: 2013 to 2019