Next Gen Content and Services

Price: Starting at USD 7,500
Publish Date: 03 Mar 2021
Code: MD-NGCS-101
Research Type: Market Data
Next Gen Content and Services
Actionable Benefits

Actionable Benefits

  • Evaluate market transition to cloud and its impact on hardware and services.
  • Size the market opportunity for key media and entertainment markets and digital advertising.
  • Identify key players and types of digital services for bundling or value-added packaging.
  • Examine shifts in business models (SVOD, TVOD, AVOD) and distribution channels
Critical Questions Answered

Critical Questions Answered

  • What is the overall size of the online video market today and 5 years out?
  • What is the market opportunity for other media and entertainment segments outside of video? (Social media, digital advertising, gaming)
  • Who are the key players and services in these markets?
  • How many streaming video SVOD subscriptions are there?
Research Highlights

Research Highlights

  • Market sizing (revenue), market shares, and forecast for social media.
  • Market sizing (revenue, users, SVOD subscriptions), market shares (revenue, SVOD subscriptions), and forecast for online video – segmented by business model: SVOD, TVOD, EST, AVOD.
  • Market sizing (revenue), market shares, and forecast for Search and Display Advertising.
  • Market sizing (revenue and users), market shares (revenue), and forecast for video game software and services.
  • Market sizing (revenue and cloud gaming users) and forecast for cloud gaming
Who Should Read This?

Who Should Read This?

  • Mobile network and pay TV operators looking to bundle services to reduce churn, differentiate services, add additional value, and reinforce new technologies or premium tiers of service.
  • Companies supporting cloud infrastructure, video workflows, and hardware manufacturers/suppliers into the media & entertainment market.
  • Cloud and fixed/mobile/edge network companies evaluating the evolving digital content and services landscape to assess market needs and demands.

Tables

  1. Cloud Content and Services Revenue, World Markets: 2013 to 2026
  2. Population by Region, World Markets: 2013 to 2026
  3. Total Streaming Video Viewers by Region, World Markets: 2013 to 2026
  4. Mobile Streaming Video Viewers by Region, World Markets: 2013 to 2026
  5. Connected TV (CTV) Streaming Video Viewers by Region, World Markets: 2013 to 2026
  6. Total Video Game Players by Region, World Markets: 2013 to 2026
  7. Mobile Game Players by Region, World Markets: 2013 to 2026
  8. Cloud Game Players by Region, World Markets: 2013 to 2026
  9. Social Networking Market Revenue by Region, World Markets: 2013 to 2026
  10. Social Networking Market Revenue by Revenue Source, World Markets: 2013 to 2026
  11. Social Networking Market Revenue by Vendor, World Markets: 2012 to 2019
  12. Search Market Revenue by Region, World Markets: 2013 to 2026
  13. Search Market Revenue by Vendor, World Markets: 2012 to 2019
  14. Digital Advertising Revenue by Region, World Markets: 2013 to 2026
  15. Digital Advertising Revenue by Market Segment, World Markets: 2013 to 2026
  16. Display Revenue by Vendor and Business Model, World Markets: 2013 to 2019
  17. Total Online Video Market Revenue by Region and Business Model, World Markets: 2013 to 2026
  18. Online Video Market Subscriptions (Total), Revenue, and ARPU by Region, World Markets: 2013 to 2026
  19. Subscription VOD (not live/linear) Subscriptions and Revenue by Region, World Markets: 2013 to 2026
  20. Subscription VOD (live/linear) Subscriptions and Revenue by Region, World Markets: 2016 to 2026
  21. Pay TV Subscriptions and Revenue by Region, World Markets: 2013 to 2024
  22. Total Online Video Revenue by Vendor, World Markets: 2012 to 2019
  23. Subscription VOD (not live/linear) Subscriptions by Vendor, World Markets: 2016 to 2019
  24. Subscription VOD (not live/linear) Revenue by Vendor, World Markets: 2016 to 2019
  25. Subscription VOD (live/linear) Subscriptions by Vendor, World Markets: 2016 to 2019
  26. Subscription VOD (live/linear) Revenue by Vendor, World Markets: 2016 to 2019
  27. Total Gaming Market Revenue by Category, World Markets: 2010 to 2026
  28. Total Gaming Market Revenue by Region, World Markets: 2010 to 2026
  29. Physical Media Revenue by Region, World Markets: 2010 to 2026
  30. Packaged Console Gaming Revenue by Region, World Markets: 2010 to 2026
  31. Packaged PC Gaming Revenue by Region, World Markets: 2010 to 2026
  32. Packaged Handheld Gaming Revenue by Region, World Markets: 2010 to 2026
  33. Digital Media Revenue by Region, World Markets: 2010 to 2026
  34. Digital Console Gaming Media Revenue by Region, World Markets: 2010 to 2026
  35. Digital PC Gaming Media Revenue by Region, World Markets: 2010 to 2026
  36. Digital Handheld Gaming Media Revenue by Region, World Markets: 2010 to 2026
  37. Digital Mobile Gaming Media Revenue by Region, World Markets: 2010 to 2026
  38. Cloud Gaming Revenue by Region, World Markets: 2019 to 2026
  39. Gaming Market Share by Vendor, World Markets: 2013 to 2019