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Asia-Pacific 5G-Enabled Metaverse Applications: Video, Cloud Gaming and XR
Asia-Pacific 5G-Enabled Metaverse Applications: Video, Cloud Gaming and XR
Price: Starting at USD 4,500
Publish Date: 27 Apr 2022
Code: PT-2599
Research Type: Presentation
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RELATED SERVICES:
Metaverse Markets & Technologies
Southeast Asia Digital Transformation
TAGS:
Magic Leap (37)
Report Detail
Table of Contents
Companies Mentioned
Related Research
Related Insights
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Table of Contents
Companies Mentioned
Related Research
Related Insights
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Actionable Benefits
Identify key trends driving 5G deployment and metaverse applications adoption throughout APAC.
Explore the APAC market potential and value for immersive technologies in enterprise and consumer segments.
Identify 5G enabled metaverse application deployment and optimization strategies.
Critical Questions Answered
What are the major 5G enabled metaverse applications being deployed in APAC?
What is the size of the market for these immersive technologies?
Who are some of the key players in the immersive audio-video, cloud gaming, and XR space in APAC?
What are the growth factors for the various metaverse applications in APAC?
What are some of the shortcomings of metaverse applications in APAC and what improvements can be made?
Research Highlights
APAC revenue forecasts for immersive collaboration, cloud gaming, immersive audio-video, and XR.
APAC forecasts for smart glasses shipments, streaming viewership, and cloud gaming players.
Breakdown of 5G deployment of several major APAC mobile network operators.
Analysis of enabling technologies like 5G, XR, cloud computing, and edge computing.
Who Should Read This?
Decision makers within mobile network companies looking to expand 5G capabilities and services.
Companies operating in the immersive solutions markets.
Companies operating in the Cloud gaming space.
Companies operating in the XR space.
Mobile network operators looking to understand key drivers for 5G services in APAC.
Table of Contents
5G Enabled Use Cases
Immersion
Forecasts
Immersive Audio-Video
Immersive Audio-Video (Singtel)
Immersive Audio-Video (NTT Docomo)
Immersive Audio-Video (LG U+)
Recommendations
Cloud Gaming
APAC Cloud Gaming Ecosystem
Cloud Gaming (SK Telecom)
Cloud Gaming (China Mobile)
Cloud Gaming (StarHub)
Recommendations
Extended Reality
Extended Reality (NTT Docomo)
Extended Reality (LG U+)
Recommendations
Summary and Conclusions
Companies Mentioned
Activision Blizzard
Bell Canada Enterprises
China Mobile
China Telecom Corp Ltd
Docomo
Ericsson
Google
Huawei
KDDI
LG
Microsoft Corporation
Nokia
NOW Inc.
NTT
Qualcomm Inc
Samsung
Singtel
SK telecom
StarHub
ZTE Corporation
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