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Outdoor & Fitness Segment Only Bright Spot in Garmins Q3 Results

Nov 5, 2009 12:00:00 AM / by Admin

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Garmins third quarter financial results confirm the rising popularity of GPS outdoor and fitness devices as it remains Garmins only segment to post quarterly and year-to-date YoY revenue growth:


Q3 YoY growth per segment


- Automotive/Mobile segment revenue decreased 13% to $546 million

- Outdoor/Fitness segment revenue increased 11% to $132 million

- Aviation segment revenue decreased 29% to $58 million

- Marine segment revenue increased 3% to $45 million


Year-to-Date YoY growth per segment


- Automotive/Mobile segment revenue decreased 27% to $1.24 billion

- Outdoor/Fitness segment revenue increased 4% to $320 million

- Aviation segment revenue decreased 29% to $181 million

- Marine segment revenue decreased 16% to $144 million


This segment - which was long considered niche - is now becoming a respectable product line for Garmin representing 18% of total revenues. While the competitively priced new Dakota line of outdoor handhelds is an important revenue contributor, fitness solutions are outperforming outdoor within this segment with Garmins latest models in its Forerunner GPS fitness watch range being very popular. At the same time the new Edge 500 cycling computer is expected to drive holiday sales. Unsurprisingly, Garmin did not hesitate to extend its sponsorship of the Team Garmin-Slipstream cycling team till 2013.


It is hard to believe the outdoor and fitness segment has been neglected by almost all major GPS vendors up to now leaving this market largely to Garmin and a few players from Asia-Pacific. Even Nokia recently spun-off its hugely popular free Nokia Sports Tracker software.This lack of competition allows Garmin to maintain premium price levels and continue to post strong gross and operating margins something which is becoming increasingly problematic in the PND and mobile segment.


However, even this GPS segment will not be spared from the convergence onslaught with companies such as Fullpower taking the market by surprise boasting millions of downloads of their MotionX GPS Sports iPhone application, accelerating the transition of Fitness & Outdoors into an established GPS segment.



GPS Watches, Cycling Computers, Golf Rangefinders, and Smartphone Applications describes this fast growing GPS segment including drivers and barriers, business models, major players and solutions, convergence trends and detailed forecasts. It is published as part of the Location Based Services Research Service.
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China Unicom puts its weight behind femtocells

Nov 2, 2009 12:00:00 AM / by Admin

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Over the weekend we had China Unicom announce their femtocell rollout known as 3G Inn. The service has been launched in ten provinces in Northern China according to a Chinese Reuters report (translated). Although the details of the rollout, pricing and vendors is sketchy at the moment - it definitely is welcome news for the femtocell market. Its no secret that femtocell volumes in 2009 have been sluggish with some carriers known to have delayed shipments until 2010.



There are suggestions that China Unicom is looking at a massive rollout, most of which will come in the second phase, probably towards end of 2010 or 2011. As far as ABIs own forecast is concerned it fits well with our expectations, at least on the first phase of rollouts. However, there could be a significant uptick from the second phase of shipments, if they do indeed meet expected volume levels.



The interesting bit is that China Unicom recently announced their iPhone launch. Was this meant to be timed with their femtocell launch? The fact that the initial shipments of the iPhone will not carry WiFi or even the Chinese equivalent WAPI, bodes well for their 3G Inn service.



On the whole it has should pick up sagging spirits in the femtocell market. However, one thing that will definitely be different compared to other femtocell rollouts, we wont be able catch twitter updates from enthusiastic 3G Inn subscribers, courtesy the great Chinese firewall!
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TomToms Q3 Results: Focus on Profitability and Non-PND Activities

Oct 29, 2009 12:00:00 AM / by Admin

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While TomToms revenues are still down YoY (-15%) and QoQ (-1%), the net result has improved, now at 31 million Euro, a 42% increase compared with Q2, but still 48% lower than Q3 2008. This increased profitability is the result of severe cost cutting measures, including redundancies, to reduce operating expenses by 26 million.


With growth prospects for the PND segment remaining dim full year 2009 PND shipments estimated by TomTom at 15 million in Europe and 17 million in the US and TomToms LIVE connected PND range unlikely to turn the tide any time soon - , TomTom was happy to highlight that non-PND activities now account for 30% of the revenues compared to 20% in Q2, boosted by the launch of iPhone navigation software, with 80000 downloads to date, and continued activity in the OEM sector, with Fiat joining Renault as a TomTom navigation partner.


The communication that the average PND price will continue to decrease sent TomToms share price down up to 20%, the worse decrease in 2 years. The announcement Google will launch free turn-by-turn voice directions, initially on Android phones, is unlikely to make the financial community reflect more positively on TomToms valuation as it casts doubts on TomToms long term prospects in the phone-based navigation segment.

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Microsoft Pulls the Plug on MSN Direct on January 1st 2012

Oct 28, 2009 12:00:00 AM / by Admin

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What always seemed like a temporary solution despite the support of PND market leader Garmin has now effectively been earmarked for phase out. Based on unlicensed FM spectrum in the US and Canada, MSN Direct was designed to stream navigation content such as traffic, weather, gas prices, events, and even destinations or routes planned on an on-line mapping tools to a range of mobile devices, offering an alternative for RDS-TMC or Satellite connectivity. However, with the expected availability of an increasing number of mobile devices featuring built-in two-way cellular connectivity and/or Wi-Fi connected PNDs only being one example the lifecycle of MSN Direct is coming to an end.


It is one more of Microsofts initiatives (diversions? experiments?) never really having taken off, partly due to the high price, partly due to performance problems such as latency. While initially there was a window of opportunity for providing an alternative to expensive cellular connectivity, this has now closed as data plans have become much cheaper. At the same timeLBS and navigation business models are quickly evolving towards cheaper or even free solutions in a fiercely competitive environment. In these circumstances, for Microsoft to offer premium content services on a marginal connectivity platform simply no longer makes sense.


It is no coincidence Microsoft has taken the decision to close MSN Direct down now, as it is part of a wide ranging cost-cutting program to increase overall profitability and refocus on core areas.


A similar fate might be awaiting RDS-TMC, the other FM-based one way connectivity platform which was and still is popular for receiving real-time traffic. With handset-based navigation and connected PNDs starting to become mainstream, there will be no room left for a bandwidth constrained connectivity platform only suitable for low resolution, low granularity traffic information, despite the promise of its successor TPEG offering improved performance.

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Hulu as a Pay TV Service?

Oct 26, 2009 12:00:00 AM / by Admin

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Last week, the discussions around Hulu shifted, as a key executive talked about the future of the online service and the possible move to make at least part of the content available through a pay model.Based on the slow advertising sales that Hulu has seen so far, it is not a big surprise that this idea would come up.With all the discussions around consumers potentially leaving pay-TV services like cable and satellite for free online content, I think this is very good news for the pay-TV operators.

Comcast and Time Warner have been making strong moves to create their TV Everywhere services, tied into being an existing subscriber.These services would essentially be free to the subscribers, allowing them to watch content online through a verification and validation system.If more of the pay-TV operators roll out similar services across the country, online video services like Hulu will be placed in a difficult position, as consumers typically wont pay again for something they are already paying for.Plus, the breadth of content offered by the pay-TV operators will likely be much larger than what is offered by any individual online service.

It is unlikely that online video services will be able to support themselves through an advertising-only model at least in the short term.I would expect that we will see more moves to paid models, or a growing number of partnerships between online video services like Hulu and the pay-TV operators, similar to what we see with AT&Ts Entertainment portal.The latter allows the operator to retain a branding opportunity, while expanding viewing opportunities for subscribers and reducing churn.Either way, online video will most certainly continue to grow, but will not likely pose a serious threat to traditional pay-TV services for some time.
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Netflix coming to the PlayStation 3

Oct 26, 2009 12:00:00 AM / by Admin

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Today, Sony and Netflix announced an agreement that will bring the Netflix movie service to the PlayStation 3 game console.This follows a long line of partnerships that are putting the Netflix service in a wide variety of consumer electronics devices including game consoles, network-connected TVs, and more.Combined with the previous partnership with Microsoft Xbox 360, this now creates the availability of the service in a large installed base of game console households.

The Sony offering is available for free through Sonys PlayStation Network, and only requires the consumer to have a membership with Netflix.This is in contrast to the service through the Xbox 360, which requires a membership to Xbox Live at $50 per year.However, I dont believe this cost savings offers any real advantage to Sony.While a small percentage of consumers may be swayed by this savings, most video game console buyers are looking at the console primarily as a gaming platform.And, to that end, they typically pick the one that has the games they want to play, especially where exclusive content is concerned.

The bigger implication of these deals is the continuing move of bringing digital entertainment to the living room.Netflix is doing a great job of using a shotgun strategy, as there is no clear winner at this time in the digital living room.It is likely that a number of CE devices will play the role of the hub to deliver online content: game consoles, TVs, STBs, PVRs, Blu-ray players, and even dedicated boxes.It is a very smart move to partner with as many of these devices as possible, especially in the short-term while a shake-out takes place.
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Does Antipiracy = Content Protection?

Oct 23, 2009 12:00:00 AM / by Admin

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The equality seems to make senseprotect the content, stop piracy; however reality is rarely that simple or clean.Take for instance the idea of protection.By its very nature, protection entails some form of restriction and while the extent of these limitations varies, in many cases it stands counter to the general direction that content has been moving that is towards its liberation.Does this mean protection is wrong or that content should be free?The answer, unequivocally is no.


Too often our first inclination is to try to stop or end conflict, rather than determine why it arose in the first place.Conflict is an omnipresent facet of our society; it is part of the human condition, but it isnt necessarily bad.When it arises it is often simply indicative of situations where the status quo may no longer best reflect the needs or demands of society or in this case the consumer.Neither side is implicitly wrong or at fault, but in most cases change is inevitable.Changenot an easy answer to swallow but a necessary pill nonetheless.


In a relatively short period of time content has undergone a radical paradigm shift.What was once a controlled substance to be doled out in defined pieces, content has become a veritable smorgasbord.Consumers therefore expect content to continue to move in this direction and what started with music has certainly come to video.By now all of this is old news and yet there are those who wish to put everything back into Pandoras Box unfortunately its probably too late.


The remedy?If only a panacea existed, but as often is the case there is no easy cure-all.When the shift towards the Internet/online started happening in earnest a few years back many likened the Web 2.0 movement to the Wild West a market typified by experimentation and bringing justice to the lawless.But too much of the experimentation was focused on containment rather than unique and fresh ways of looking at the distribution of content.Dont get me wrong, content protection is certainly important, but the notion that all consumers will inherently choose to steal/pirate content instead of paying for it is already outmoded.


Consumers will ultimately embrace what is easiest and best suits their needs and if they can reach this state of content contentment then they will certainly be willing to pay for the opportunity to do so legally.All you have to do is ask yourself, why is Hulu successful (when so many thought it wouldnt work) or Netflix, YouTube, and Apple (among others) for that matter?Yes we can point to the low hanging fruit and say Hulu aggregates premium content in one location, Netflix is supporting a wide array of devices, YouTube gives their users the freedom to share and view a wide breadth of content and Applewell for starters they offer a few devices that consumers seem to like.But taken in aggregate all of these pieces remain fragmented in other words were either missing some pieces or they just dont fit togetheryet.


The industry needs to come together and formulate a unified plan.Things are too disconnected and confusing for consumers to fully embrace the market as it currently stands.I can get faster download speeds but I still have capsdoes that mean I simply get to my limit faster?I can play this piece of content on this device but not that one?How do I transfer my content to my new device?What do you mean, theres an error authenticating the user?


Content protection, while vital, is not the answer to the question but rather only a piece of the puzzle.As expectations develop the need to accelerate these business models only becomes more pressing, because once consumers begin to establish their expectations it becomes increasingly difficult to change their habits.Consumers are savvier than ever and they will ultimately find a way to get the content its up to the industry if its through a virtual storefront or a back-alley network.
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Disneys Keychest Does it Hold a Magic Carpet Ride to the Riches Held Within the Virtual Cloud?

Oct 23, 2009 12:00:00 AM / by Admin

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Yes Im being facetious, but its not because I think the idea of Keychest is bad, but we must take this magic cloud (as ABI Research Digital Home Practice Director Jason Blackwell likes to call it) with a modicum of reality.Ok, enough of the Magic Kingdom references, but while there are certainly strengths and merit to this announcement (at least based on what we know so far), as in most cases there are hurdles as well.


Disney certainly has access to a wide breadth of valuable content beyond whats directly in house (e.g. Pixar, ESPN, ABC, Marvel), so Keychest from the start will have its coffers at least partly filled, but who else will participate?Apple for obvious reasons is a likely fit, but lest we forget about a rather large consortium of companies currently backing a potentially competitive solution, DECE (Digital Entertainment Content Ecosystem), the founding members of which include:


Alcatel Lucent, Best Buy, Cisco, Comcast Corporation, Deluxe Digital, Fox Entertainment Group, HP, Intel, Lionsgate, Microsoft Corporation, NBC Universal, Panasonic, Paramount Pictures, Royal Philips Electronics, Samsung, Sony Corporation, Toshiba, Verisign Inc., and Warner Bros. Entertainment.


A list that not only spans the value chain but it includes companies that stand amongst the industry leaders.So it might start to look like the odds are stacked against Disneybut we would be remiss to simply think of this as a Mouse versus a DECE Goliath (albeit a goliath we have yet to see clearly).


Given Steve Jobs connection to Apple and Disney, Apple by association enters the picture (for now anyway).Apple, however, has always been the wild card when it comes to interoperability.DECE isnt the first foray into a cohesive ecosystem.Intertrust is spearheading two other solutions, Coral Consortium and Marlin, neither of which can count Apple as a supporter.It is worth noting here that Sony and Philips are part owners of Intertrust.Sony also spearheaded the effort formerly known as Open Market which has since developed into DECE.


With Apple and FairPlay on the sidelines and considering their installed base, any interoperable platform is essentially rendered a competitor rather than an industry wide solution (but at the very least a cohesive competitor).


In the end all of this might turn into another format war and instead of Apple and the other solutions it will be Apple and/or Keychest against DECE.But there exists the possibility that content holders might accept Keychest given the potential Apple connection Apple joining DECE at this point looks like a very remote possibility not to mention companies like Sony defecting to Keychest.But this is all speculation, so lets focus on the hurdles a platform like Keychest might face.


Whether you use rights tokens (and rights lockers) or the cloud in total, there is one common element connectivity.But isnt connectivity a natural piece of the puzzle anyway, how could it be a hurdle?We already watch online video, so why would connectivity be an issue?


Have you ever lost your Internet connection or had problems with the LAN?Or experienced variable bit rates based on shared bandwidth? How about broadband caps?This is a very interesting wrinkle.If as some pundits suggest we are quickly moving to a pay for service model, then ostensibly storing and accessing your content from the cloud will cost you part of your monthly data allowance (and if you go over, monetarily as well) -not to mention the need (or at least desire) to acquire a speedier connection.One could liken this to renting your movie each time you watch it, just using a different currency.


This isnt strictly a wired services issue either, because mobile devices are increasingly including video as part of the equation as well.In so many cases where unlimited data actually means a lot of data, with limits creating a model that encourages heavier video streaming could very well engender a conflict and hence another hurdle.


Even though portability is great and being able to access content from the cloud would be nice, it only works as long as you can reach it.Disney ironically is a perfect example where the cloud, for now, might not be the best solution for families.How many automobiles (many minivans, SUVs, CUVs) have you seen with a screen playing cartoons for the kids sitting in the back seat?Its a great solution for long trips or even to help temporarily keep sibling rivalry at bay.But how will you access the cloud from the car?Or what happens if you cant access a network waiting at the doctors office, the airport, or any location without some form of connectivity?Thinking of data caps again, how many times can a child watch his or her favorite movie/cartoon?Try explaining to a child he cant watch Mickey anymore this month because they ran out of bandwidth.Maybe these services wont impact the cap?Thats a possibility, but one service provider, Comcast, for now is on the DECE side, not to mention most of the service providers are trying to push their own video solutions.


Until connectivity becomes universal, the cloud still remains a vision still up in the sky but Disney is certainly aware of this and has openly stated it will take time.Until such time, there are numerous issues that need resolution prior to such a system becoming mainstream but at the very least it is a thought in the right direction.Regardless how this plays out, these are interesting times to be following the entertainment market.
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Google Maps for Mobile Gets Layers and its own Maps, Turn-by-turn Voice Navigation Next?

Oct 23, 2009 12:00:00 AM / by Admin

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Google Maps for Mobile Gets Layers and its own Maps, Turn-by-turn Voice Navigation Next?


The latest 3.2 version of Google Maps, now available for Blackberry, Nokia S60 and Windows Mobile features Layers, a function allowing selectively displaying specific content categories such as traffic, Latitude (friend finder), transit information and Wikipedia entries. The My Map layer allows easy synchronization between the desktop and mobile. It makes for a more structured and organized local content discovery experience by switching on or off specific layers, with the clear map function erasing all active layers to return to a clean map display. It reminds of the layer concept used in some recently launched Augmented Reality solutions such as Layar.


While Google continues to enrich its mobile mapping application now having reached an exceptional level of mapping, search and content functionality it still lacks turn-by-turn voice instructions (arrow-based and text-based navigation instructions have been available for a long time). As stated in a previous entry on this blog, the main reason hindering the launch of free turn-by-turn navigation are the high digital map licensing fees Google has been paying Tele Atlas. Indeed, has been paying, as Google recently switched from Tele Atlas maps to its own in-house maps in the US. This should remove the major barrier standing in the way of offering free true navigation.


At the same time Google ramps up its efforts in the mobile advertising space. While Google is still porting its banner/display advertising type approach from the desktop to mobile, the availability of targeted, relevant location-based ads and marketing messages represents a much bigger opportunity both in terms of advertising revenues (with higher CPMs) and new types of user interaction such as click-to-locate and/or click-to-navigate to redeem coupons in a local shop. Clearly, offering the full experience to the end-user will require launching.turn-by-turn voice navigation instructions rather sooner than later.


A good pedestrian navigation remains equally important. The integration of an electronic compass in many smartphones such as the iPhone and Android phones allows rotating maps maintaining alignment with the direction a user is facing, an essential enhancement to traditional pedestrian navigation. This is also useful in Street View mode. Surprisingly none of the Blackberry models nor the Palm Pre features a built-in electronic compass.
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