Metaverse Immersive Collaboration and Cloud Service Revenue

Source Research:

Enterprise Metaverse: Future of Work

Market Data | 25 Mar 2022 | MD-EVED-101
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Within the enterprise, the metaverse is radically changing the future of work by ushering in a new era—and new capabilities—focused on collaboration, simulation and modeling, and data (both real world and synthetic). On the collaboration front, ABI Research forecasts total Collaboration Revenue (collaboration and related services revenue + dedicated video collaboration hardware revenue) will rise from $24 billion USD in 2020 to $64 billion USD in 2030.

Interestingly, one of the fastest growing subsets of Collaboration revenue will be Immersive Collaboration and Related Cloud Services Revenue, which will account for more than 1/3 of all revenues ($22 billion USD) in 2030.

This subset includes:

  • Immersive Collaboration: Refers to the platforms and services that cater to collaboration within virtual or immersive environments (does not require a Virtual Reality (VR)/Augmented Reality (AR) Head Mounted Display (HMD)). Examples include Spatial, Glue, Arthur, MeetinVR, The Wild, etc.
  • Virtual HQs: Represents platforms and services that are designed to better replicate the in-office experience for remote workers, bridging the gap between remote and in-office staff. Examples include Virbela, Teamflow, Walkabout Workplace, etc.
  • Virtual Events: Refers to platforms and services that are used to either replace (or stand-in for) an in-person event, such as a conference, and includes webinars, immersive meeting spaces, and virtual conferences.