NTT Docomo Embraces XR for the Olympics and Beyond

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By Jake Saunders | 3Q 2021 | IN-6244


XR in Japan


The 2021 Tokyo Olympics is very much under way, with a significant amount of sporting drama in the stadia and outdoor venues. Japan has been enthusiastic to introduce novel technologies and innovations to deliver the Olympic experience globally. NTT Docomo has stepped up to the plate with immersive Extended Reality (XR) experiences for those audience members that are able to attend the games. XR encapsulates Virtual Reality, where the end-user is fully immersed in the virtual world. Augmented Reality (AR) allows end-users to view and interact with their real environment through digital images (in 2D and 3D) are embedded into the perceived physical environment.

At the Tokyo Aquatics Centre, NTT Docomo had set up an XR immersive arena. Swimming fans have been provided with wearable devices which display detailed race information in real time. The visual and audio connectivity for the XR handsets were supported by 5G. NTT Docomo has been setting up a number of immersive XR experiences to engage not just sports fans but also local tourists and gamers.

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