Cloud Gaming

Price: Starting at USD 3,000
Publish Date: 06 Nov 2019
Code: AN-5238
Research Type: Research Report
Pages: 25
Cloud Gaming
Actionable Benefits

Actionable Benefits

  • Determine timeline for cloud gaming uptake and establish timing for service bundling and marketing strategies (e.g. 5G and low latency).
  • Identify key players and potential partners to launch cloud gaming services, to enhance service offerings and bundles.
  • Assess impact to product mix (i.e. cloud/data center versus on-prem/local compute) and assist in service planning – consumers/customers have a fixed appetite for subscription services making it vital to select which types of content services to launch and when.
Critical Questions Answered

Critical Questions Answered

  • What are the challenges facing the cloud gaming market?
  • Who are the key players and services in the market?
  • What are the key elements within the gaming, broadband, and cloud content markets that are creating a stronger foundation for cloud gaming?
  • What are the expected adoption and growth rates for cloud gaming?
Research Highlights

Research Highlights

  • Market sizing for video game market (users and total revenue) by region.
  • Number of cloud gaming users by region.
  • Cloud gaming revenue by region.
  • GPUs installed and shipped by region (cloud gaming).
Who Should Read This?

Who Should Read This?

  • Mobile network and pay TV operators looking to bundle services to reduce churn, differentiate services, add additional value, and reinforce new technologies or premium tiers of service.
  • Companies supporting cloud infrastructure, video workflows, and hardware manufacturers/suppliers into the video game market.

Table of Contents

1. EXECUTIVE SUMMARY

2. CLOUD GAMING PRIMER

2.1. Cloud Gaming History
2.2. State of the Gaming Industry

3. CURRENT STATE OF CLOUD GAMING MARKET

3.1. Competition: Console
3.2. Competition: PC
3.3. Competition: Mobile
3.4. Latency, Bitrates, and Hardware
3.5. Active Services
3.6. Business Models
3.7. Notable Upcoming Services

4. FORECAST

4.1. Cloud Gaming Active Users
4.2. Cloud Gaming Revenue
4.3. GPUs