In ABI Research’s terminology, the Internet of Everything (IoE) is a technology concept that consists of three subsystems:
- The Internet of Digital,
- The Internet of Things, and
- The Internet of Humans.
This distinction is meant to underline that despite the ongoing convergence of the "digital-first" domain (e.g., PCs and mobile devices) and the "physical-first" domain (e.g., humans and “things”) there is still, technologically, only one "Internet" to which the components within both domains connect.
The digital-physical convergence is underpinned by the evolution toward a ubiquitously connected world. How to address this megatrend is emerging as a critical strategic question for practically all technology companies, regardless of whether they are IC vendors, module suppliers, device OEMs, software vendors, service providers, or enterprises.
The emergence of standardized low-power wireless technologies is one of the main enablers of the IoE, with technologies like Bluetooth and ZigBee driving node/sensor implementations and Wi-Fi or cellular providing the backbone for data transfer to the cloud. Due to this dynamic, ABI Research considers it imperative to track the industry with a holistic database that captures the connectivity chain on an end-to-end basis.
This product brings together many of ABI Research's data streams across connectivity technologies and end markets to give an overall picture of the trend represented by the Internet of Everything. It provides a historical view back to 2000 and a forecast to 2022 across 9 end-market verticals and 11 technologies, using the installed base of connected endpoints as the key metric
This report segments the Internet of Everything by 11 Technologies and nine Vertical Markets. The Vertical Markets are further segmented 1) at the aggregate level by Device Type and 2) at the vertical level by End User Channel. The segments are:
- Technology: 802.15.4, Bluetooth, Cellular, Fixed, GPS/GNSS, LPWAN, NFC, RFID, Satellite, Wi-Fi, and Other Wireless Technologies
- End Market: Connected Car, Mobile Devices, PCs and Digital Home, Retail, Advertising, and Supply Chain, Smart Cities and Buildings, Smart Home, Utilities and Industrial IoT, Wearable Computing, and Others
- Device Type: Hub Devices and Access Points, Accessories and Sensor Nodes
- End User Channel: B2B (Business-to-business), D2C (Direct-to-consumer)