Virtual Reality Market Update: Q4 2022

Price: Starting at USD 3,000
Publish Date: 12 Dec 2022
Code: PT-2525
Research Type: Presentation
Pages: 13
Virtual Reality Market Update: Q4 2022
RELATED SERVICE: Augmented & Virtual Reality
Actionable Benefits

Actionable Benefits

  • Improve decision-making time and accuracy around Virtual Reality (VR) devices and verticals with quick data slices, along with supporting qualitative analysis.
  • Examine broad top-level technology shifts in Head-Mounted Display (HMD) classes to track current trends and prepare for future implementations of VR, including but not limited to cloud VR and 5G, immersive media & entertainment and commercial applications, and new ways to communicate and enhance productivity.
  • Determine adoption rates of VR devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact on content and associated workflows.
  • Quickly create strategies and strengthen business decisions in VR and related markets without analyzing a full dataset.
Critical Questions Answered

Critical Questions Answered

  • What is the overall size of the VR market today and in the future?
  • What are some of the most widely used use cases today and how do these change going forward?
  • What are the driving trends and how do they permeate throughout the market?
Research Highlights

Research Highlights

  • This research provides additional qualitative analysis to ABI Research’s most recent Virtual Reality Market Data: Devices Verticals, and Value Chain (MD-VR-112).
  • Breakdown of significant happenings and key ecosystem activity with suggested related research.
  • Highlights from 2022 so far, with expectations for the next few years in the VR space, including key players and trends.
  • HMD shipments by form factor: standalone, tethered, and mobile.
  • Software and services revenue for VR by vertical.
  • HMD shipments by onboard connectivity.
  • Overall market opportunities, disruptions, and recommendations.
Who Should Read This?

Who Should Read This?

  • Decision makers for those actively implementing VR or looking to in the future.
  • Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
  • Innovation leaders invested in the overall digitization space wanting to understand inter- and intra-market VR dynamics.

Table of Contents

Key Ecosystem Activity

VR HMD Shipments

Shipments by Region

Total VR Market Revenue 

VR Shipments by Connectivity

Market Updates

Macroeconomic Impacts on VR

24-Month Market Outlook and Opportunities

Disruptive Market Elements

Offensive and Defensive Recommendations