Virtual Frontiers: From Virtual Worlds to Digital Coins

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By Matilda Beinat | 1Q 2024 | IN-7278

Virtual Reality (VR) and cryptocurrencies may soon be partnering, creating an environment for people to safely collaborate, invest, and trade within their virtual worlds. This collaboration creates great potential for VR and Augmented Reality (AR) ecosystems, creating growth, alongside attention to its applications, yet the impact of this collaboration needs to be considered, especially in terms of its volatility, technical difficulties, and environmental drawbacks.

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The First Crypto for VR in Presale Now


Taking a look at Virtual Reality (VR) news shows you just how much attention it has been receiving within a multitude of industries. The BBC talks about how VR has helped trainee paramedics tackle home birth care, and a VR-assisted training center to support vaccine makers has been discussed on PharmaTimes. VR has also been discussed in more controversial applications as well. With cryptocurrencies such as Bitcoin, Ethereum, and Solana being the subject of multiple conversations today, 5th Scape has become the first VR/AR crypto platform. 5th Scape is advertising itself as an entire ecosystem built around the 5SCAPE token on the Ethereum blockchain. With a fixed total supply of 5.21 billion, the 5SCAPE token is designed to facilitate transactions for VR headsets, unlocking premium content, and exclusive features within the 5th Scape ecosystem.

A Superior Technology?


The VR market is seeing strong renewed interest after some slowdown over the past couple years. With Apple advertising the new Vision Pro as an all-in-one consumer item to replace other hardware, 5th Scape believes that it can integrate financial transactions on VR devices as well. Due to the immersive nature of VR experiences, it can enhance the user experience of cryptocurrency, creating an immersive platform for trading, education, gaming, and collaboration. Additionally, both VR and cryptocurrencies lie in virtual worlds, therefore, 5th Scape believes that going as far as creating a currency, whereby people can earn, spend, and trade, alongside existing in their virtual world, is not too far a stretch—especially because the blockchain ensures total transparency through public ledgers and safety of transactions simultaneously.

Fusing crypto with VR, and everything that surrounds VR, may pave the way for novel ecosystems, where virtual currencies are a part of virtual experiences. Meta Quest 3, PlayStation VR2, and other VR headsets focused on consumer applications have been revolutionizing immersive experiences, and new models will continue to redefine boundaries between the virtual and real worlds. With the 5SCAPE token, owners can access via their VR headset educational content, new gaming experiences, animations, films, and discounts to products within the 5th Scape ecosystem, and with the VR ecosystem growing, so will the value of the 5SCAPE token.

Finally, the 5SCAPE token promises numerous benefits for VR game developers as well. For example, governments and organizations are keen to support VR advancements. With the token, VR developers can tap into subsidies, grants, and programs designed to encourage these innovations. Developers can also leverage beta testing opportunities, allowing them to gather insights, identify bugs within their code, and create dedicated communities within the VR ecosystem. Lastly, there are also opportunities to monetize revenue streams, subscription models, and partnerships in the VR gaming industry.

Organize, Revolutionize, and Monetize


5th Scape’s approach to creating a financial transaction platform in the VR ecosystem is a fitting next step for the virtual ecosystem. However, realizing its potential will take time, simply because VR is still finding its footing within the industry ecosystem in general. Yet, with the benefits the 5SCAPE token provides to VR developers, and for VR consumers in general, for both gaming aspects and educational aspects, cryptocurrencies should be investigated for future applications more thoroughly. While using regular currencies for purchases in VR is also feasible, cryptocurrencies provide an edge to the technology. It not only allows for transactions, but it enables trading, investing, and monetizing within the VR ecosystem, growing the VR market alongside the tokens used. To facilitate cryptocurrencies, we need to consider a multitude of things, particularly:

  • Adaptability versus Volatility: In virtual environments, cryptocurrencies offer great flexibility. Multiple goods, services, and digital assets can be purchased and traded. This is because it functions on a decentralized platform, giving users more opportunities and options through VR to engage with the virtual economy. Yet, the volatility of cryptocurrencies in the VR world is a drawback, as it makes investments risky, and the value of the tokens can change drastically at a moment’s notice based on the user’s interaction with the token. This makes it hard to predict whether the currency will prove to be a useful asset for VR and AR. Visualizing how cryptocurrencies perform in the “real world”, showing whether users will interact and invest in such currencies in the VR world as well, will be crucial moving forward.
  • Security versus Technical Difficulties: One of the main advantages of cryptocurrencies for VR and AR is that it has increased security. Running on the blockchain, contrary to traditional currencies, it is entirely decentralized, distributing the administrative power. This lowers possibilities of fraud and online attacks, making it a much safer environment within the VR ecosystem. Yet, we must consider that not only will VR and AR take time for the public to accept its entrance in the ecosystem, but to then introduce cryptocurrencies will be technically challenging. This is especially true for users who are not familiar with the technology, including how the blockchain functions. This may impede the development of the virtual economy. However, educating users on its benefits and its potential impact will be beneficial for both cryptocurrencies and VR/AR, and their intertwined ecosystem.
  • Borderless Transactions versus Environmental Impacts: For underserved areas, companies, emerging markets, and people not being served adequately by conventional systems, cryptocurrencies and VR combined provides these opportunities. It also enables people who are underbanked to participate and have access to these financial services, allowing them to interact freely within their virtual space. Creating these opportunities also comes with drawbacks for the environment. Multiple cryptocurrencies require significant energy outputs to operate, which is a step back in terms of the environmental impacts. Sustainability will continue to be a question, even for virtual worlds and virtual finances.


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