Improve decision-making time and accuracy around Virtual Reality (VR) devices and verticals with quick data slices, along with supporting qualitative analysis.
Examine broad top-level technology shifts in Head-Mounted Display (HMD) classes to track current trends and prepare for future implementations of VR.
Determine adoption rates of VR devices and services within the consumer and enterprise markets to gauge the impact and effectiveness of immersive training, visualization, collaboration, and its impact on content and associated workflows.
Quickly create strategies and strengthen business decisions in VR and related markets without analyzing a full dataset.
Critical Questions Answered
What is the overall size of the VR market today and in the future?
How does adoption differ between device types like standalone and tethered HMDs?
What are some of the most widely used use cases today and how do these change going forward?
What are the driving trends and how do they permeate throughout the VR market?
This research provides additional qualitative analysis to the most recent Virtual Reality: Devices Verticals, and Value Chain market data (MD-VR-113).
Breakdown of significant happenings and key ecosystem activity with suggested related research.
Highlights from 2023 so far, with expectations for the next few years in the VR space, including key players and trends.
HMD shipments by form factor: standalone, tethered, mobile.
Software and services revenue for VR by vertical.
HMD shipments by onboard connectivity.
Overall market opportunities, disruptions, and recommendations.
Who Should Read This?
Decision makers for those actively implementing VR or looking to in the future.
Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
Innovation leaders invested in the overall digitization space wanting to understand inter- and intra-market VR dynamics.