Virtual Reality Hardware Forecasts by Vertical
Actionable Benefits
- Acquire quantitative knowledge of the Virtual Reality (VR) market through vertical segmentation of hardware and software data.
- Identify key market segments for growth and opportunity, including hardware, software, and services.
- Understand present day and forward-looking market size and impactful trends, and how that shapes the quantitative elements of the market.
Research Highlights
- Vertical by vertical segmentation of the market across 11 verticals including sub-segmentation by Head-Mounted Display (HMD) form factor.
- Interactive dashboard for shipments, installed base, and revenue by vertical, region, and year.
- Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
- Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.
Critical Questions Answered
- What is the overall size of the VR market for both hardware and software?
- How does this size differ by vertical?
- How do verticals differ in VR hardware shipment types?
- What are the driving trends of these differences and how do they permeate throughout the market?
Who Should Read This?
- Decision makers for those actively implementing VR or looking to in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
- Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
- Innovation leaders invested in the overall digitization space wanting to understand intra-market VR software and services dynamics.
Pivot Table Dataset
-
Virtual Reality Hardware Shipments
5 Columns | 3300 Rows (16500 data points)
Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
Vertical: AEC & Real Estate, Consumer, Education, Healthcare, Location Based, Manufacturing & CPG, Other Commercial/Enterprise, Other Government, Retail & Marketing, Transportation & Automotive, Utilities & Energy
Feature: Mobile (3DOF), Mobile (6DOF), Standalone, Tethered (Console), Tethered (PC)
Years: 2021 - 2030 -
Virtual Reality Hardware Installed Base
5 Columns | 1980 Rows (9900 data points)
Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
Vertical: AEC & Real Estate, Consumer, Education, Healthcare, Location Based, Manufacturing & CPG, Other Commercial/Enterprise, Other Government, Retail & Marketing, Transportation & Automotive, Utilities & Energy
Feature: Mobile, Standalone, Tethered
Years: 2021 - 2030 -
Virtual Reality Hardware Revenue
6 Columns | 6660 Rows (39960 data points)
Region: Asia-Pacific, Eastern Europe, Latin America, Middle East & Africa, North America, Western Europe
Type: HMD Revenue, Service Revenue
Vertical: AEC & Real Estate, Consumer, Education, Healthcare, Location Based, Manufacturing & CPG, Other Commercial/Enterprise, Other Government, Retail & Marketing, Transportation & Automotive, Utilities & Energy
Feature: App, Mobile, Mobile (3DOF), Mobile (6DOF), Standalone, Tethered, Tethered (Console), Tethered (PC)
Years: 2021 - 2030
Related Research
Market Data | 3Q 2020 | MD-VR-109
Market Data | 4Q 2024 | MD-VRHW-102
Market Data | 2Q 2024 | MD-ARMD-101
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