New Opportunities for 5G in Content Production
Price: Starting at USD 3,000
Publish Date: 01 Jun 2020
Code: AN-5287
Research Type: Report
Pages: 31
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Actionable Benefits
- This report enables network operators to explore opportunities of 5G technology for video production to develop monetizing strategy.
- Explore requirements in video production and develop business models to meet demands.
- Identify players in ecosystem to create strategic partnerships.
Research Highlights
- 5G penetration forecast by region.
- Mobile data traffic forecast by technology and role of video traffic.
- The role of network slicing and possible monetizing strategy targeting content production.
Critical Questions Answered
- What are benefits of 5G in content production?
- What is the role of networking slicing and edge computing for content production?
- What content producers need from 5G technology for remote productions?
Who Should Read This?
- High level executives within network infrastructure vendors.
- Managers from connectivity solution vendors to content producers.
- Decision makers from broadcasters looking at advanced technologies for efficient operations.
Companies Mentioned
Table of Contents
1. EXECUTIVE SUMMARY
1.1. Recommendations
2. REMOTE PRODUCTIONS AND CURRENT TECHNOLOGIES
2.1. Satellite
2.2. Fiber-Optics
2.3. Microwave Links
2.4. Mobile Networks
3. 5G CAPABILITES AND POTENTIAL FOR CONTENT PRODUCTION
3.1. 5G Capabilities
3.2. 5G Challenges for Content Production
3.3. 5G Opportunties for Remote Production
3.4. Possible Business Models for Network Operators
4. 5G CONTENT PRODUCTION TRIALS AND DEPLOYMENT STATUS
4.1. 5G-MEDIA
4.2. European Broadcasting Union
4.3. VIRTUOSA
4.4. United States
4.5. Spain
4.6. United Kingdom
4.7. China
4.8. South Korea
5. KEY VENDORS
5.1. Infrastructure Vendors
5.2. Encoding and Delivery Solution Providers
5.3. Video Contribution Solution Providers
Companies Mentioned
- AWS
- Cisco
- Ericsson
- Huawei
- Korea Telecom
- Nokia
- Sony Corporation
- Telia
- ZTE Corporation
Related Research
5G in Media and Entertainment
Report | 2Q 2020 | AN-5230
5G and Edge Networks for Media and Gaming
Report | 3Q 2021 | AN-5056
Monetizing 5G Edge Networks
Report | 3Q 2021 | AN-5285
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