First Screen Video Devices

Research Service

The digital living room is the most significant technology battleground of the future. The conflict centers on what hardware or suite of products will formulate the entertainment hub of the digital home of the future. Devices are increasingly built off of common operating systems and connectivity platforms that will enable application stores.

Understanding the competition for consumers ‘first input’ habit of hubs such as connected TVs, games consoles, DVD players, Blu-ray Players, and smart STBs is key to developing a winning strategy for serving the consumer in the home. OEMs in each of these segments look set to compete for control of the home.

Home network software standards, including UPnP, DLNA, and, HNAP, as well as AirPlay and Miracast are working to solve these issues and create the home network of the future alongside other alternative networking technologies, enabling the distribution of data and video content over coax and power lines. Wi-Fi will become nearly ubiquitous within connected electronics while power line technologies may be integrated within CE devices within some regions.

Analysis & Data

Home Networking
Connected Home Devices
Automatic Content Recognition Technology and Applications
Video Usage by Device: Game Console, Smart STB, PC, Tablet
CES 2014 TV and Entertainment Wrap-up
Wireless Audio and Speaker Docks
UltraHD TV, 4K STB and HEVC STB Adoption
Smart TV Platforms
RF Remote Controls in Home Consumer Equipment
Extended Displays: Smartphones and Tablets
Cable Show Wrap Up
Future TV Experience and Delivery
TR-069 - Broadband Management and Broadband Gateway Stacks
Game Consoles and Handhelds Converge

Insights

Amazon Fire TV Arrives at Long Last
Virtual Reality Catapults into the Spotlight
Ultra HD Is to South Korea as IPTV Is to France
Looking at Potential Game Changers in the Console Market
Cable Operators Use DLNA CVP-2 to Side-step Mandates
The Future of Xbox
Should You Host a Hackathon?
NPR’s “Marketplace” and Disaggregation
Next-gen Consoles Post-launch

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