Edge Computing Crucial for Telecoms to Break into the Media & Entertainment Sector

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By Kangrui Ling | 3Q 2021 | IN-6281


Verizon Delivers First Keynote at Video Gaming Event E3


In June 2021, Verizon participated in their first ever Electronic Entertainment Expo (E3), the annual large-scale trade event for the video game industry. Their keynote during the event highlighted how 5G and Multi-access Edge Computing (MEC) would bring about new opportunities for the Media & Entertainment industry, citing partnerships with multiple gaming companies, sports organizations, and developers. These include partnerships to further test and establish new gaming standards leveraging 5G’s enhanced mobile broadband (eMBB) and ultra-reliable low latency communications (URLLC) features, as well as virtual reality (VR) experiences that provide viewers with immersive sport experiences even when they are not able to be physically present at the venue. Verizon has also highlighted partnerships and involvement in the Non-Fungible Token (NFT) space, working with Dignitas, an electronic sports (eSports) organization, to produce and host hologram NFTs that can be viewed in augmented reality (AR).

5G Brings Swaths of Opportunities in Ot…

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