VR Industry Taking Steps to Make Cross-Platform Development Easier

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By Michael Inouye | 3Q 2020 | IN-5897


Khronos Group Announces OpenXR Device and Software Support from Oculus and Microsoft


Oculus and Microsoft recently started shipping OpenXR (V1.0) conformant hardware and software solutions, simplifying the software development process by allowing engines and developers to use OpenXR Application Programming Interfaces (APIs) to target multiple supported platforms, instead of developing through each platforms’ proprietary APIs. Earlier, Valve also announced it was moving to support OpenXR for SteamVR in place of advancing OpenVR, an unsurprising move considering Oculus and Microsoft were already moving to support OpenXR and Unity (in January 2020) announced its next update would end official support for OpenVR (along with Google VR/Daydream and GearVR). End users shouldn’t see any interruption in their use of SteamVR hardware, as Valve will provide the necessary plugins to ensure current devices will continue to support both existing and future software.

With Oculus, Microsoft, and Valve onboard Sony remains a key “holdout,” although it is a promotor member of the Khronos Group; quotes are useā€¦

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