Cloud Gaming Ramping Up with Google Stadia and Wide-Reaching, Multi-Market Impact

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By Michael Inouye | 1Q 2019 | IN-5444


Google Announcest Stadia and NVIDIA Brings Hardware and GeForce Now News


Google announced its cloud gaming platform, Stadia, at the 2019 Game Developers Conference (GDC). Building off its Project Stream trial in October 2018 (in which Assassin’s Creed Odyssey from Ubisoft ran on Google’s platform at 1080p and 60fps), Google will launch its service in 2019, initially to the United States, Canada, the United Kingdom, and other European markets. Stadia will naturally run on Google Cloud and is powered by GPUs from AMD (AMD’s stock, not surprisingly, received a boost due to the news). The platform will enable up to 4K gaming with HDR at 60 fps, a substantial upgrade from the Project Stream trial and over current generation consoles—Stadia supports up to 10.7 teraflops of processing power, compared to 6 teraflops in the Xbox One X and 4.2 teraflops in the PS4 Pro. Other data center PC specs include custom x86 CPUs, at 2.7 GHz and 16 GB of RAM, running on Linux. Stadia will also benefit from elastic compute power within the cloud (e.g., stacking additional hardware for things like p…

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