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A newer version of this research is available.
Please refer to Virtual Reality Market Data: Devices, Verticals, and Value Chain to ensure you are viewing the latest forecasts.
This research contains data on the virtual reality (VR) market. VR HMDs tracked include tethered (PC and Console), standalone, and mobile-reliant devices (3DOF and 6DOF). This data includes shipments, install base, device revenues, and software/service revenue, segmented both by vertical and by region. Regional breakouts include: North America, Western Europe, Eastern Europe, Asia-Pacific, Latin America, the Middle East & Africa.
Verticals include:
The HMD market is starting to take shape and declining prices continue to expand the pool of potential buyers. A crop of new tethered and standalone VR HMDs coupled with a growing library of content will further extend the market’s reach and appeal to users outside of the more extreme market segmentations (core gamers and purely casual users). While VR is still most closely associated with the consumer space the commercial and enterprise have already started to experiment and embrace VR. The added levels of immersion are opening the door to new therapies, training/education, forms of entertainment, and in time communication.