IoT Machine Vision Finds New Perspective with Eye-Tracking Technologies in Sight

by Ryan Martin | 3Q 2016 | IN-4223

The first (computers), second (TVs), and third (mobile) screens continue to grow in size, while their successors head in the other direction. Wrist-based, head-worn, and other wearable devices benefit from this modality due to the more glanceable and interactive experiences they’re designed to deliver. The challenge is that smaller screens compromise the capacity to communicate and consume information, and, up until recently, there were few commercially-available alternatives to bridge this gap.

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