Consumer, Prosumer, and Professional 360-Degree Cameras

3Q 2016 | Technology Analysis Report | AN-2113 | 21 pages | 1 table | 5 charts | 8 figures | PDF

360-degree video is currently situated at an intersection between a rapidly growing but nascent Virtual Reality (VR) market, and a more established but similarly growing video market. Consumer-level 360-degree cameras are hitting the market close to an ideal price-to-performance ratio already, with offerings from established companies, such as Samsung, LG, Ricoh, and Kodak. Streaming video and user generated content will provide a wealth of content across some major platforms, including YouTube and Facebook. Professional-grade 360-degree cameras are also growing in demand, with major content studios such as Disney looking to expand their content offerings to 360 degrees. 
 
This report dissects some of the most prominent consumer, prosumer, and professional grade 360-degree cameras currently on offer or on the horizon. It also looks at the 360-degree video market as a whole, how VR plays an important role, and technical breakdowns for hardware components, software solutions, and platform offerings.
 
 

Table of Contents

  • 1. NEXT ITERATION OF VIDEO
    • 1.1. WEARABLE CAMERAS SET THE STAGE
  • 2. HARDWARE
    • 2.1. MULTIPLE DEVICE TIERS FOR MULTIPLE USES
    • 2.2. PLENTY OF SELECTION FOR CONSUMERS
  • 3. PROCESSING, SOFTWARE, AND CONTENT
    • 3.1. MULTI-VIEWPOINT IMAGE RECONSTRUCTION
    • 3.2. PROFESSIONAL OFFERINGS
    • 3.3. USE CASES, AND WHERE VIRTUAL REALITY COMES INTO PLAY
  • 4. FORECASTS AND FUTURE OUTLOOK