The Overshadowed Component of Virtual Reality: Input

by Eric Abbruzzese | 1Q 2016 | IN-3956

With the three major high-end VR head-mounted displays (HMDs) launching in the first half of 2016, talk of how users will interact with the devices has been a bit overshadowed by the hype surrounding the HMDs themselves. A delay from Oculus for its Touch controllers puts them behind in terms of specialized VR input methods.

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