Enterprise-Focused Augmented Reality Glasses

3Q 2016 | Application Analysis Report | AN-2049 | 22 pages | 1 table | 10 charts | 1 figure | PDF

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Table of Contents

  • 1. DISRUPTING THE ENTERPRISE DEVICE SPACE
  • 2. PLENTY OF VERTICALITY
  • 3. AMPLE SELECTION WITH DIFFERENT USE CASE TARGETS
    • 3.1. Atheer
    • 3.2. DAQRI
    • 3.3. Epson
    • 3.4. Meta
    • 3.5. Microsoft
    • 3.6. Optinvent
    • 3.7. Osterhout Design Group
    • 3.8. Vuzix
    • 3.9. Still Many Unknowns
  • 4. AN ENTERPRISE REVOLUTION


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Augmented reality (AR) continues to grow at an impressive pace, driven primarily by promising enterprise use cases across a number of segments. Industry, healthcare, government, and military use of AR has existed for years, but the resurgence of AR after Google Glass with current devices from ODG, Epson, Vuzix, Microsoft, and more, point to a revolutionary shift in device usage for enterprise. This report dives into the most prominent hardware players in the space, and how a selection of their devices fit in to the overall market, and what that means for potential customers and the players involved. Device components that were considered include field of view, battery life, input, price, display, and processing power. A granular breakdown of verticals is used to map where specific device differences will have the most effect in these verticals.

Table of Contents

  • 1. DISRUPTING THE ENTERPRISE DEVICE SPACE
  • 2. PLENTY OF VERTICALITY
  • 3. AMPLE SELECTION WITH DIFFERENT USE CASE TARGETS
    • 3.1. Atheer
    • 3.2. DAQRI
    • 3.3. Epson
    • 3.4. Meta
    • 3.5. Microsoft
    • 3.6. Optinvent
    • 3.7. Osterhout Design Group
    • 3.8. Vuzix
    • 3.9. Still Many Unknowns
  • 4. AN ENTERPRISE REVOLUTION