Virtual Reality and Augmented Reality Head-Mounted Displays Image

Virtual Reality and Augmented Reality Head-Mounted Displays

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Consumer Electronics evolve quickly, with product evolutions taking place over weeks and months rather than years. Augmented and Virtual Reality represents the next revolution in CE, and at the forefront of AR and VR are Head Mounted Displays (HMDs). All HMD segments, including AR smart glasses, Mobile-reliant VR, Tethered VR, and Standalone VR, will see strong growth over the coming years. New business opportunities in manufacturing and content will also be introduced. 

Table of Contents

Table of Contents

  • 1. INTRODUCTION
    • 1.1. HMD Definitions
    • 1.2. Recommendations
  • 2. KEY SPECIFICATIONS
    • 2.1. VR HMDs
    • 2.2. AR Smart Glasses
  • 3. VIRTUAL REALITY
    • 3.1. Oculus Rift
    • 3.2. HTC Vive
    • 3.3. Sony Project Morpheus
    • 3.4. FOVE
    • 3.5. OSVR
    • 3.6. Google Cardboard
    • 3.7. Samsung Gear VR
    • 3.8. Mattel View-Master
    • 3.9. ZEISS VR ONE
    • 3.10. StarVR
    • 3.11. Survios
  • 4. AUGMENTED REALITY
    • 4.1. Microsoft HoloLens
    • 4.2. Vuzix M100
    • 4.3. OGD R-7
    • 4.4. DAQRI Smart Helmet
    • 4.5. Epson Moverio
    • 4.6. Optinvent ORA-1
    • 4.7. Atheer AiR
    • 4.8. castAR
  • 5. HMI: THE QUESTION OF INPUT AND OUTPUT
    • 5.1. Traditional: Mouse / Keyboard, Controller
    • 5.2. Touch
    • 5.3. Gesture
    • 5.4. Voice
    • 5.5. Eye Tracking
    • 5.6. Future: Brain-machine Interfaces
    • 5.7. Output
  • 6. REGIONAL DIFFERENCES AND VERTICALS
    • 6.1. China and Asia-Pacific
    • 6.2. A New Vertical: High-end Entertainment
  • 7. VIABILITY OF AR AND VR AS A BUSINESS MODEL
    • 7.1. ASPs and Potential Revenue
    • 7.2. Predictions
    • 7.3. HMDs as the Future of AR and VR?