Gaming, Augmented, and Virtual Reality Image

Gaming, Augmented, and Virtual Reality

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The gaming market continues to grow at a quickening pace, and with it comes shifts in trends, devices, and market share. Console, PC, and Mobile gaming continue to be the primary platforms, with Mobile expanding rapidly to compete with Console and PC. Developers and publishers across these platforms are reacting to these trends, for better or worse. The primary consoles from Microsoft, Sony, and Nintendo, after seeing a new generation launch in 2012 and 2013, are still growing but are beginning to settle in.

Augmented Reality (AR) and Virtual Reality (VR) are markets that, while not completely novel, are seeing a strong resurgence. Head Mounted Displays (HMDs) are driving the VR market, with devices like the Oculus Rift, Sony’s Project Morpheus, and mobile-reliant devices like the Samsung Gear VR, leading the space. These devices will see use most commonly in the gaming market, with other use cases such as video consumption as a secondary usage. AR devices, which overlay information on a user’s natural vision, have primarily manifested as Smart Glasses, with pass-through displays and smaller, familiar form factors; new applications, such as in marketing, education, and tourism, will develop and bring new device types to this market as well.

Table of Contents

Tables
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Charts

Charts

  1. Total Gaming Market Revenue by Category, World Market, Forecast: 2014 to 2020
  2. Total Gaming Market Revenue by Region, World Market, Forecast: 2014 to 2020
  3. Physical Media Revenue by Region, World Market, Forecast: 2014 to 2020
  4. Packaged Console Gaming Revenue by Region, World Market, Forecast: 2014 to 2020
  5. Packaged PC Gaming Revenue by Region, World Market, Forecast: 2014 to 2020
  6. Packaged Handheld Gaming Revenue by Region, World Market, Forecast: 2014 to 2020
  7. Digital Media Revenue by Region, World Market, Forecast: 2014 to 2020
  8. Digital Console Gaming Media Revenue by Region, World Market, Forecast: 2014 to 2020
  9. Digital PC Gaming Media Revenue by Region, World Market, Forecast: 2014 to 2020
  10. Digital Handheld Gaming Media Revenue by Region, World Market, Forecast: 2014 to 2020
  11. Digital Mobile Gaming Media Revenue by Region, World Market, Forecast: 2014 to 2020
  12. Average Gaming ARPU by Region, World Market, Forecast: 2014 to 2020
  13. Gaming ARPU by Platform, World Market, Forecast: 2014 to 2020
  14. Gaming Market Share by Vendor, World Market, 2014
  15. Total Console Market Share by Vendor, World Market, 2005 to 2016
  16. PS4 Shipments by Region, World Market, 2013 to 2016
  17. Xbox One Shipments by Region, World Market, 2013 to 2016
  18. Wii U Shipments by Region, World Market, 2012 to 2016
  19. Historical Shipments by Console, World Market, 2000 to 2015
  20. Augmented and Virtual Reality Shipments by Device Type, World Market, Forecast: 2014 to 2020
  21. VR Standalone Device Shipments by Vertical, World Market, Forecast: 2014 to 2020
  22. VR Mobile Device Shipments by Vertical, World Market, Forecast: 2014 to 2020
  23. VR Tether Device Shipments by Vertical, World Market, Forecast: 2014 to 2020
  24. AR Smart Glasses Shipments by Vertical, World Market, Forecast: 2014 to 2020