Webinar: Augmented and Virtual Reality

Augmented Reality (AR) and Virtual Reality (VR) have been gathering steam in the electronics industry, both for consumer and enterprise markets. CES 2015 proved that not only interest, but also the ideas and technology supporting AR and VR, are either already available or on the horizon. This webinar will discuss the differences between AR and VR and the technologies, both in hardware and software, currently being used in the space. Likely use cases for AR and VR in their current forms and their possible future iterations will also be discussed, along with the possible consumer vs. enterprise adoption dynamic between AR and VR.

  • Will Consumers Wear Tech-Eyewear?

Charts

  1. Critical/Very Important Features for Planned HDTV Purchase
  2. U.S. Netflix OTT Subscribers, 2009 to 2014
  3. Pay TV Penetration by Region, 2009 to 2014
  4. Gamers Worldwide by Region
  5. Combined Shipments, Forecast 2014 to 2020
  6. Install Base, Forecast 2020

Figures

  1. SolidWorks eDrawings app with AR
  2. AR Heads-up Display in Car
  3. Avegant's Glyph using TI's DLP Pico Technology
  4. CEEKARS VR Headphones
  5. 3D CAD Design on 2D Display
  6. Milk VR Logo and Interface
  7. Lost, a VR Video from Oculus Story Studio

Research Information

Publish Date
1Q 2015
Code
PT-1398
Research Type
Technology Analysis Report
Pages
22