INDEX

Mobile, Social, and Cloud Gaming

This analysis explores the mobile and cloud gaming segments and how they are both changing and expanding the overall market potential for the industry. As the market evolves these changes will also engender new challenges for both incumbents and new entrants alike—be it adapting to shifts in consumer behavior or maintaining adequate levels of innovation to retain and expand current user bases.

To date the impact of mobile and casual gaming on the core segment has remained more targeted than a wholesale change in gaming habits. In most cases the arrival of mobile gaming has done more to expand the gaming market than extract revenue potential from incumbents. Shorter replacement cycles in the mobile device space, however, are starting to adjust how these devices and platforms are viewed by the gaming industry and developers / publishers in particular. In time ABI Research expects to see increased blending of the core (referring to PC and console) and mobile gaming markets. This could arise from cross-platform deployments and / or technologies such as cloud gaming that makes game deployments more device agnostic.

Table of Contents

  • 1. MOBILE GAMING AND THE CLOUD
  • 2. MOBILE AND SOCIAL GAMING
    • 2.1. Mobile and Social Game Platforms / Services
    • 2.2. Mobile Hardware and Gaming
    • 2.3. Mobile Gaming Forecast
  • 3. CLOUD GAMING
    • 3.1. Current Status of Cloud Gaming Market
    • 3.2. Sony PlayStation Now
    • 3.3. OnLive
    • 3.4. NVIDIA
    • 3.5. Microsoft, Amazon, and Others
    • 3.6. Cloud Gaming User Base (Forecast)
  • 4. IMPACT
    • 4.1. Microsoft?
  • 5. GAMING POPULATION FORECAST

Tables

  1. Mobile Gaming Revenues, World Market, Forecast: 2014 to 2020
  2. Cloud Gaming Deployments, World Market
  3. Cloud Gaming Players/Subscribers, World Market, Forecast: 2014 to 2020
  4. Cloud Gaming Revenue by Region, World Market, Forecast: 2014 to 2020
  5. Gamer Population, World Market, Forecast: 2014 to 2020

Charts

  1. Annual Revenue for Select Mobile Game Developers, World Market: 2012 and 2013
  2. Mobile Gaming Revenue by Region and Percentage of Total Gaming Market, World Market, Forecast: 2014 to 2020