Cloud Electronics: Music, Video, and Gaming Services

Many consider the cloud to be about business.  However, Software as a Service has significantly impacted the consumer landscape as well, fundamentally altering what is required to be a successful device manufacturer (OEM). This document looks at music, video, and gaming markets, discusses the rise of cloud-based business models, and shows how the cloud has impacted consumer electronic markets.

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Charts

  1. Music Streaming Revenues by Region
  2. OTT Video Revenues by Region

Figures

  1. SaaS, PaaS, and IaaS
  2. Daas: Device as a Service

Research Information

Publish Date
4Q 2013
Code
PT-1056
Research Type
Application Analysis Report
Pages
13