Automotive Software Applications

Automotive telematics and infotainment applications are quickly gaining momentum, with major automotive players such as Ford and Continental having announced open platforms and application stores. At the same time Nokia’s Terminal Mode and Apple’s iPod Out initiatives aim at integrating smartphones into the car environment. Features include remote control and diagnostics, navigation and driving behavior monitoring, and multimedia and content streaming. Solutions based on a connection with the OBD-II interface are starting to appear. However, safety issues, connectivity cost, and coverage are limiting uptake. This Research Report examines automotive application types and categories, smartphone interfaces, main players and solutions as well as drivers and barriers.

  • 1. Automotive Application Type
    • 1.1. Smartphone Applications
      • 1.1.1. Standalone Smartphone-Based Solutions
      • 1.1.2. Smartphone Applications Linked with In-car Display, Audio, and User Interface Systems
      • 1.1.3. Use of Smartphones as Remote Controls for Embedded Systems
      • 1.1.4. Hybrid Systems
    • 1.2. Embedded Applications
  • 2. Automotive Smartphone Application Categories
    • 2.1. Telematics Applications
      • 2.1.1. Emergency Calling (eCall)
      • 2.1.2. Roadside Assistance (bCall)
      • 2.1.3. Remote Control
      • 2.1.4. Remote Diagnostics
      • 2.1.5. Vehicle Tracking, Geofencing, and Driving Behavior Monitoring
    • 2.2. Infotainment Applications
      • 2.2.1. Multimedia
      • 2.2.2. Turn-by-Turn Navigation
      • 2.2.3. Social Location Applications
      • 2.2.4. Information and Content
    • 2.3. Others
      • 2.3.1. Communication Channels
      • 2.3.2. Customizable Dashboard Clusters
      • 2.3.3. Theft Prevention Camera Applications
  • 3. Automotive Smartphone Interfaces
    • 3.1. Direct Interfaces
      • 3.1.1. OBD-II
      • 3.1.2. CAN
    • 3.2. OEM and Hybrid Telematics Systems
      • 3.2.1. Cellular
      • 3.2.2. Bluetooth
      • 3.2.3. USB
      • 3.2.4. Wi-Fi
  • 4. Mobile Operating Systems
    • 4.1. Open Source vs. Proprietary Operating Systems
    • 4.2. iPhone and iPod Touch
    • 4.3. Android
    • 4.4. Nokia-Symbian and MeeGo
    • 4.5. Blackberry
    • 4.6. Java
    • 4.7. Windows Mobile
  • 5. Main Players and Solutions
    • 5.1. AAA
    • 5.2. Ford
    • 5.3. General Motors
    • 5.4. Chrysler
    • 5.5. Continental
    • 5.6. Nokia
    • 5.7. Mercedes-Benz
    • 5.8. BMW
    • 5.9. Volvo
    • 5.10. Motolingo
    • 5.11. Viper
    • 5.12. Mini
    • 5.13. Visteon
    • 5.14. Mix Telematics
  • 6. Drivers and Barriers
    • 6.1. Drivers
      • 6.1.1. Smartphone Revolution
      • 6.1.2. Embedded Open Operating Systems and Application Stores
      • 6.1.3. Innovation, Time-to-Market, and Cost
      • 6.1.4. Third Party Developer Ecosystem
      • 6.1.5. Electrical Vehicles
    • 6.2. Barriers
      • 6.2.1. Safety Concerns and Risks
      • 6.2.2. Government Regulation
      • 6.2.3. Cellular Connectivity Cost and Coverage

Tables

  1. Automotive Application Users by Region, World Market, Forecast: 2008 to 2015 (Millions)
Purchase

Research Information

Publish Date
3Q 2010
Code
RR-1744-10
Research Type
Research Report Report
Pages
12