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3D Mobile Devices

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This study examines key market and technology trends for 3D displays in mobile devices including smartphones, notebooks, netbooks, media tablets, MIDs, and portable game players. It highlights recent releases of 3D mobile devices from leading OEMs, and other issues influencing the 3D market. The study also examines the technologies that enable 3D, including stereoscopic, autostereoscopic, parallax barrier, and lenticular lens. Forecasts include total mobile device shipments by region and form factor, as well as global shipments for 3D-capable mobile devices and the attach rate for 3D by form factor.

Table of Contents

Table of Contents

  • Executive Brief: Top-Line Forecast
  • 1. Executive Summary
    • 1.1. Overview
    • 1.2. Key Findings
    • 1.3. Market Outlook
  • 2. Market Issues
    • 2.1. Overview
    • 2.2. Definition
    • 2.3. Autostereoscopic 3D Mobile Devices
      • 2.3.1. Sharp Parallax Barrier Display
      • 2.3.2. Nintendo 3DS
      • 2.3.3. NTT DoCoMo 3D/Haptic Display
      • 2.3.4. Samsung W960
      • 2.3.5. Toshiba 3D Dynabook
      • 2.3.6. Movidius Myriad 3D
    • 2.4. Stereoscopic 3D Mobile Devices
      • 2.4.1. Glasses: Passive vs. Active Shutter
        • 2.4.1.1. NVIDIA 3D Vision vs. AMD HD3D
      • 2.4.2. 3D Media vs. 3D Gaming
    • 2.5. 3D Standardization
      • 2.5.1. DVB
      • 2.5.2. MPEG Industry Forum
      • 2.5.3. HDMI
    • 2.6. 3D Graphic APIs
      • 2.6.1. OpenGL ES
      • 2.6.2. Direct3D
    • 2.7. Market Outlook
  • 3. Technology Issues
    • 3.1. Introduction to 3D
    • 3.2. Stereoscopic 3D
      • 3.2.1. Passive (Polarized) Glasses
      • 3.2.2. Active Shutter Glasses
      • 3.2.3. Compatibility
    • 3.3. Autostereoscopic 3D
      • 3.3.1. Parallax Barrier
      • 3.3.2. Lenticular Lenses
    • 3.4. Camera Eye Tracking
    • 3.5. Platform Support for 3D
      • 3.5.1. Mobile Device Platforms
      • 3.5.2. Computing Device Platforms
  • 4. Company Profiles
    • 4.1. AU Optronics Corp
    • 4.2. 3M Touch Systems
    • 4.3. Movidius
    • 4.4. Dynamic Digital Depth
    • 4.5. MasterImage 3D
    • 4.6. NVIDIA
    • 4.7. Scaleform
    • 4.8. Spatial View
    • 4.9. Rightware
    • 4.10. SuperD
    • 4.11. TAT
  • 5. Market Forecasts
    • 5.1. Methodology
      • 5.1.1. Primary Sources
      • 5.1.2. Secondary Sources
    • 5.2. Forecast Assumptions
      • 5.2.1. Smartphone Forecasts
      • 5.2.2. Notebook Forecasts
      • 5.2.3. Netbook Forecasts
      • 5.2.4. Media Tablet Forecasts
      • 5.2.5. MID Forecasts
      • 5.2.6. Portable Game Player Forecasts
  • 6. Company Directory
  • 7. Acronyms

Charts

  1. Total Smartphones, Notebooks, Mobile Internet Devices, and Portable Game Players and 3D-Capable Total Smartphones, Notebooks, Mobile Internet Devices, and Portable Game Players World Market: 2010 to 2015