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Technology Barometer™: Digital Lifestyle
Brand Profile: Microsoft Video Game Console
Surveys
- Pages
- 27
- Deliverables
-

- Released
- 1Q 2012
- Product Code
- SU-2005
- Price
- Login
This report considers the impact of Microsoft's game console brand and hardware on the devices/technologies found in consumers' households. Supporting the analysis is data collected from a primary study conducted online in March 2011 in the following countries: France, Germany, UK, China, India, South Korea - each country had 1000 completes (data however, is mostly reported by region). The report is structured as a PowerPoint file with data and analyst commentary. While all generations of game consoles were considered, the Xbox 360 was the most-owned Microsoft console - commentary as it relates to other game console platforms is also included where appropriate.
Table of Contents
- Brand Ownership by Country (Western Europe and Asia-Pacific)
- Brand Ownership by Age
- Console Models
- Other Consumer Electronics Devices Owned
- Brands of HDTVs Owned (Western Europe)
- Brands of HDTVs Owned (Asia-Pacific)
- Blu-ray Player Brands Owned (Western Europe)
- Blu-ray Player Brands Owned (Asia-Pacific)
- Type of Home Network
- Type of Wireless Home Network Technology
- Pay TV Services Used
- Video Behavior (Once a Week or More Often)
- Audio Behavior (Once a Week or More Often)

