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Mobile Augmented Reality
Apps and Sensors, Browsers, Image Recognition, Real–Time Search
Research Report
- Pages
- 48
- Deliverables
-



- Released
- 1Q 2011
- Product Code
- RR-MAR-11
- Price
- Login
Augmented Reality (AR) is a term used to describe the use of technology to superimpose images, data or other content over a displayed real life view of the world. Most applications for AR have been either industrial/military or home computer-based. But recently, innovative technologists and developers have untethered AR by leveraging mobile networks and, as a primary device, smartphones. This shift into the mobile use of AR radically changes the paradigm of AR and propels AR far beyond the capacity, possibilities and opportunities of tethered uses.
Mobile AR will expand rapidly, driven by smartphone apps, then even more rapidly as developers take advantage of AR platforms/engines that enable them to embed AR functionality into the broad base of smartphone apps. This study examines the drivers and barriers involved in mobile AR, identifies key opportunities for potential players and outlines the core business cases. Critical forecasts include revenue and app downloads.
What Questions Does This Report Answer?
- What is mobile augmented reality?
- What are the real opportunities for mobile augmented reality?
- What players will benefit in terms of real revenue from mobile augmented reality?
- What are the barriers to the growth of mobile augmented reality?
- Who is best positioned to take advantage of mobile augmented reality?
Who Needs This Report?
- Mobile application developers
- Mobile Network Operators
- Augmented reality service providers
- Handset manufacturers
- Publishers
- Advertising agencies
- Local search companies
- Internet Service Providers
Table of Contents
-
Executive Brief
- Executive Brief: Top-Line Forecast
- Executive Brief: Drivers
- Executive Brief: Inhibitors
- Executive Brief: Market Share
- Executive Brief: Summary and Strategic Recommendations
Section 1.
Executive Summary
Section 2.
Conclusions and Recommendations
Section 3.
Market Anatomy/Technology
Section 4.
Market Development
Section 5.
Market Forecasts
Section 6.
Company Directory
Section 7.
Acronyms
Scope of Study
Sources and Methodology
Notes
- Mobile AR Revenue by Sector, World Market Forecast: 2010 to 2016
- Mobile AR Application Downloads by OS World Market Forecast: 2010 to 2016
- Mobile AR Revenue by Sector
- Handheld AR Game Sales by Region
- Handheld AR Game Revenues by Region
- Smartphone Installed Base by OS
- Mobile AR Application Downloads by OS
- Mobile AR Application Downloads Revenue, Paid Apps by OS
- Mobile AR Application Revenue, In-App Purchases
- Marker-Based App AR Girl
- Porthole
- Layar World Browser
- Wikitude World Browser
- KHARMA
- Facebook for Android
- ARstreets
- Sekai Camera screenshots
- acrossair Nearest Tube App
- AR Soccer


