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Mobile Content Strategies
Using Games, Music, Video, and Apps to Connect with Mobile Customers
Research Report
- Pages
- 52
- Deliverables
-



- Released
- 1Q 2011
- Product Code
- RR-MCS-10
- Price
- Login
Mobile content has been transformed in the last few years. No longer is mostly about ringtones, ringback tones, and wallpapers. Now, the focus is more on games, music and apps. Companies such as Apple, Zynga and Rovio have moved into the mobile content space and are helping drive different types of content to mobile consumers. Marketers as well have started to shift their thinking about mobile content. Some companies, like Kraft, provide content through an application that has a dual purpose: it helps to educate or entertain consumers, in addition to driving sales. Others, like Macy’s department store, are finding that mobile content can be used to engage customers in creative ways and drive them into their stores.
This study examines the current dynamics of the mobile content business, the drivers, inhibitors, key players and forecasts. It also explores what consumers think about mobile content and how they use the various types. Included are case studies of leading providers that have effectively used mobile content, such as The Weather Channel, the NHL, and Sesame Street. Also, the report offers a step-by-step guide for content providers and marketers seeking an effective strategy for engaging with mobile consumers.
What Questions Does This Report Answer?
- What are the drivers and inhibitors for mobile content?
- What are the strategic options for mobile content providers?
- Who are the key players in mobile content?
- How are consumers using mobile content on their handsets?
Who Needs This Report?
- Media companies
- Content providers
- Advertisers and marketers
- Advertising agencies
- Carriers/operators
- Mobile device manufacturers
- Mobile application developers
Table of Contents
-
Executive Brief
- Executive Brief: Top-Line Forecast
- Executive Brief: Drivers
- Executive Brief: Inhibitors
- Executive Brief: Summary and Strategic Recommendations
Section 1.
Executive Summary
Section 2.
Recommendations
Section 3.
The Mobile Content Market
Section 4.
Case Studies: Mobile Content
Section 5.
Consumers and Content Demand
Section 6.
Mobile Content Forecast
Section 7.
Mobile Content Players and Enablers
Section 8.
The Future: Explosive Growth and Content Everywhere
Section 9.
Company Directory
Acronyms
Scope of Study
Sources and Methodology
Notes
- Mobile Subscribers
- Smartphone Subscribers
- Non-Smartphone Subscribers
- Mobile Content Revenue by Type
- Activities Done on Mobile Phone, or Smartphone at Least Monthly
- Type of Mobile Apps Downloaded, or Have Interest in Downloading
- Frequency of At-Home Mobile Phone Use
- Importance of Features in Next Mobile Phone Purchase
- Importance of Features in Next Smartphone Purchase
- Mobile Content Revenue by Type
- Mobile Content Revenue by Type
- Mobile Content Revenue by Type
- Mobile Content Revenue by Type
- Mobile Content Revenue by Type
- Mobile Content Revenue by Type
- Mobile Content Revenue by Type
- Mobile Content Revenue by Type
- Mobile Content Revenue by Type, World Market, Forecast: 2010 to 2016
- Screenshots of Rovio Mobile's Popular "Angry Birds" Mobile Phone Game
- Screenshots of the NHL's GameCenter Mobile Application
- Macy's Use of 2D barcodes and SMS to Deliver Video Clips to Users
- Screenshots of Sesame Street's Fix-It Shop App
- In-Store Display of Access' e-Book Distribution Process
- Access' NetFront Book Builder Delivery System
- Screenshots of The Weather Channel's Mobile Application
- Screenshot of Dictionary.com's iPhone App


