3G Chipset Architectures for Video, Music, Gaming, and Television

Market Trends, Applications, Operators, and Semiconductor Vendors

This study describes the increasing traction of third generation cellular in the marketplace, in terms of the number of subscribers and the number of global operator deployments. The report provides a detailed examination of the services and applications that can be provided optimally only via 3G cellular services, such as mobile video, music, advanced gaming, imaging, videoconferencing and television. It explains the requirements for baseband chipset architectures that support the 3G cellular modem and its associated functions, and details 11 different baseband chipset vendors, comparing their solutions side-by-side in terms of modem performance, applications functions and features. Finally, the study outlines these vendors' technology roadmaps going forward from 3G to HSDPA and HSUPA.

What Questions Does This Report Answer?

  • What is the status of 3G deployments worldwide?
  • Why are operators deploying 3G, and what applications and services do they wish to offer?
  • Why can't these services be offered over 2 and 2.5G cellular standards?
  • What is the status of HSDPA trials and demos?
  • Which applications from mobile video to music to television to gaming are most important to operators?
  • How many baseband chipset solutions are there for 3G?
  • What are the differences between these various solutions?
  • What do the modem and the applications portions of these solutions look like?
  • What does a side-by-side comparison of all these architectures reveal?
  • How easy will it be for these vendors to upgrade to HSUPA?

Who Needs This Report?

  • Cellular semiconductor vendors
  • ASIC, DSP and FPGA vendors in RF and baseband design
  • Cellular handset vendors
  • Cellular infrastructure vendors
  • Software providers
  • Operators
  • Applications and content providers