Digital Media Research Service
This Service Covers the Following Technology and Market Issues:

  • Digital Rights Management and Conditional Access
    • Smart Card, Software-Based, Hardware-Based, Proprietary, CE Device Authentication
  • Territorial Rights Management
    • Software-Based, Authentication, Encryptions, Watermarking
  • Digital Asset Management
    • Software, Hosted Solutions,Content Management Solutions
  • Content Distribution Platforms
    • Streaming, Downloads, Subscription Based, Pay-Per-Use, Pay-to-Own, On-Demand, Mobile Networks, Online Gaming, Content Delivery Networks (CDN), Media Storage, Video Servers, Video Encoding
  • Device Platforms
    • Broadband, Portable, Mobile
  • Digital Forensics and Watermarking

DELIVERABLES
Research Reports (15) | Research Briefs (12) | Market Data (1) | Insights (29) | Vendor Matrix (4)


RESEARCH REPORTS
top

Digital Asset Management
Applications in Enterprise and Media/Entertainment Market Segments

DRM and Conditional Access
Applications of Conditional Access in Cable, Telco and Satellite Markets

Downloadable and Streaming Content in the Asia-Pacific Region
Market Conditions, Regulatory Environments, Influencing Factors, and Business Opportunities

Mobile Marketing and Advertising
Marketing Brands and Products on Mobile Web: Messaging, Games and Video Enter the Mainstream

Mobile TV Services
Broadcast and Unicast Business Models, Operator Strategies, Devices, and Infrastructure

Digital Video Adapters in the Living Room
DMAs, Game Consoles, Internet STBs, Embedded DMA Clients

Consumer Media
The Changing Ways in Which Consumers Buy, Consume, and Manage Digital Content

Broadband Video and Internet TV
Analysis of Pay and Ad-Supported Distribution Networks and Enabling Back-end Services for Broadband Video

Networked Home Audio
Market Analysis of Sonos-like Systems, Audio Servers, IP Speakers, and Network Receivers

CES Wrap Up
Consumer Electronics, Digital Media, Home Networking and Mobile Content

Console and Handheld Online Gaming
Online Community, Content, and Commerce Gaming Strategies for Sony, Nintendo and Microsoft

Mobile DRM Market Analysis and Forecasts
The Future of OMA, Proprietary and Microsoft DRMs in the Mobile Industry

Video Game Hardware, Software and Services
Online and Mobile Gaming Drives Console, Portable and PC Gaming Devices

Conditional Access and DRM: Focus On CATV, DBS and IPTV Platforms
Impacts of Downloadable CAS, OCAP, Secure Video Processors and DRM

South Korean DMB Markets
Devices, Content, Semiconductors, and Market Drivers for DMB Services




RESEARCH BRIEFS
top

The Multi-Platform Distribution Conundrum
How to Bring Together Content Management and Monetization in Multi-Platform World

Mobile Content Survey Results


Television Trends in the United States
Advertising, OCAP, DCR+, DCAS, CableCARD, UGC, Analog Shut Down, OMVC

Consumers and Video Content
Snapshot of Consumer Habits for Digital Video Content Across PC, TV, and Internet

Over-the-Top Internet Video to the TV
Analysis of Consumer Platform and Services Options

South Korean DMB Market Update
Market Status, Outlook, Global Activities, and Demographics

Pay-TV on the PC
Cable, Satellite, and Other Premium Video Services Come to Windows Vista

CES 2007 Digital Media Wrap-up
Creating, Securing and Delivering Multimedia Digital Content Anytime, Anywhere, and on Any Device

Broadband Video and Web Television End-User Perceptions


Broadband Video ASPs
White Label Platform Providers for Internet TV

Future of Video Sharing Sites, User Generated and Copy-Protected Content


Overview of DRM, DAM and Online Digital Media Analysis





MARKET DATA
top

Digital Media Forecasts




INSIGHTS
top

Future Consumers: Ad-Skippers or Ad-Savers?

True2way: It’s True. It Has To Be!

New Product in the DRM Arena: Flash Media Rights Management Server

European Cable Industry Needs to Act Quickly to Prevent Further Hemorrhages

The Growing Opportunity for Conditional Access in the Digital Terrestrial Television Market

Will Online Advertising Work in China?

DRM and Digital Music: A Market Finds New Life as Entrants New and Old Shake Up Business Models

Examining the Google Impact

Is Premium SMS Interactive TV Voting a House of Cards Ready to Crumble?

EchoStar Acquires Sling Media: Shifting the EchoStar Brand to a Store Near You

Nokia Ramps Up Presence in the Mobile Entertainment Download Market

P2P Inside: How the Race to Put Peer-to-Peer Clients in Consumer Electronics Could Change Content Distribution Forever

Freescale's Entertainment Control Platform Could Open New Channels for Home Automation Technology through CE Device OEMs

Beyond the Plumbing: Cisco's Web 2.0 Play

Blockbuster Gives Blu-ray a Lift: Enough to Make a Difference?

It's Not All about the Ads: Why Early Prognostications of Pay-Internet Video's Death Are Way off the Mark

Can Adobe Take Advantage of Flash's Success in Internet Video?

HP Pulls the Plug on Its Living Room Digital Entertainment Center: Can It Find the Right Formula in the PC/TV Convergence Market?

Did Blu-Ray Make the Right Call: Will Another Software Security Solution Work or is Hardware Security Needed?

How Apple TV Will Change the Networked Entertainment Market

Frisky Business: Adult Content on Mobile Phones

MediaFLO versus DVB-H: Has the US Mobile TV Network Infrastructure Winner Already Been Decided?

Broadband Video: Why Is VoD More Prevalent than Subscription Service?

What Does Steve Jobs' DRM Manifesto Mean for Video Content?

HD and IP Features: Creating a CATV Bandwidth Crunch

The Great CableCard Debate: What's the FCC's Next Move?

New Solutions Ease Rural Telecom Services Implementation

Avoiding the Comcast of Internet: Why Digital Distribution Will Increasingly Move Power towards the Content Owner

Universal and Microsoft: Is a Fee Smart Business or Just Payment to the Music Mafia?




VENDOR MATRIX
top

Mobile Multimedia DRM/CAS Vendor Matrix

Telco TV DRM/CAS Vendor Matrix

Broadband Vendor ASP Matrix

IPTV DRM 2007



Digital Asset Management
Applications in Enterprise and Media/Entertainment Market Segments