Portable Audio, Video and Game Market Evolution

Present Landscape and Future Opportunities for Content Owners, Service Providers and Vendors



This report examines the worldwide market in portable audio, video and game console devices, with a particular focus on network compatible technologies, online service providers and portable device accessories. It discusses the technologies involved, the driving forces and the competitive business environment. Shipments, ASPs, and revenue are forecast for portable mp3 players, portable media centers, DVD players and portable game players. Forecasts are also provided for subscribers and pay-per-use downloads for music and video online service providers. The study focuses on market performance for each major device type during the 2003-2010 period.


What Does This Report Answer?
  • How will networking capabilities influence portable devices?
  • When will the Portable Media Center market pick up?
  • What needs to be done to build next generation multimedia vending machines?
  • Will portable devices ever break the tie with computers?
  • Will portable video players ever overtake portable audio players in shipments?
  • How big is the portable accessories market?
  • How do online music and video providers affect the portable industry?
Who Needs This Report?
  • Portable Audio Vendors
  • Portable Video Vendors
  • Portable Game Console Vendors
  • IC and Semiconductor vendors
  • Leading Retail, Restaurant and Service Brands
  • Financial Institutions
  • Content Aggregators
  • Network Equipment and IC Vendors
  • Video and Audio Content Service providers
  • DRM and Authentication Software vendors


Scope of Study

Sources and Methodology

Notes

Section 1
Strategic Overview
1.1 Portable Devices
1.2 How the Boom Began
1.2.1 The Walkman and Discman Eras
1.3 Present Portables Landscape
1.3.1 What Do the New Players of Today Have to Offer?
1.3.1.1 Features
1.3.1.2 Services
1.4 Content
1.5 Broadband Plays a Significant Role in the Portables Market Place
1.6 Future Portable Devices Converge and Redefine
1.7 Portable Gaming and Opportunities
1.8 Wireless Network-Ready Portables
1.8.1 What Is the Effect of Wireless LAN-Ready Devices?
1.8.2 In LAN, Bluetooth, Wireless, and Magnetic Induction Compete
1.8.2.1 USB in Portables: Is It Here To Stay? For How Long?
1.8.3 Next-Generation Applications
1.8.3.1 Video Streaming
1.8.3.2 Audio Streaming
1.9 Mattel and Hasbro Enter the Market; Might Affect Future Learning Methods
1.10 One-Time-Programmable Flash Memory Chips: Newer Opportunities
1.11 Cable and DBS Providers: Their Future in the Portables Market
1.12 Firmware and Software Updates
1.13 Conditional Access and DRM
1.13.1 The Missing Link Between Portables and Conditional Access
1.13.2 Music Industry Pirates

Section 2
Technology Overview
2.1 Where We Stand
2.1.1 RTOS Overview
2.2 Audio Player Technology
2.2.1 Processors
2.2.1.1 Cirrus Logic
2.2.1.2 Texas Instruments
2.2.1.3 Portal Player
2.2.1.4 SigmaTel
2.2.2 Memory
2.2.2.1 Flash Memory
2.2.2.2 Hard-Disk Drives
2.2.3 Connectivity
2.2.3.1 Wireless
2.2.3.1.1 Wi-Fi
2.2.3.1.2 802.11x
2.2.3.1.3 Bluetooth
2.2.3.1.4 Magnetic Induction
2.2.3.2 USB On-the-Go
2.2.3.3 Wireless USB
2.3 Visual Formats
2.3.1 LCD
2.4 File Formats
2.4.1 Music Formats
2.4.1.1 WMA
2.4.1.2 MP3
2.4.1.3 MP4
2.4.1.4 AAC
2.4.1.5 OGG Vorbis
2.4.1.6 Real Audio
2.4.1.7 WAV
2.4.2 Video Formats
2.4.2.1 MPEG-2
2.4.2.2 MPEG-4
2.4.2.3 DivX
2.4.2.4 WMV/VC-1
2.5 User Interface and Navigation
2.5.1 Basic Trends in User Interface
2.5.2 Basic Trends in Navigation
2.5.2.1 Present Trends
2.5.2.2 Drawbacks of Portable Navigation

Section 3
Portable Audio
3.1 The Portable Audio Industry Today
3.1.1 Apple
3.1.1.1 Apple’s Partnerships
3.1.1.2 Who Else Has Opportunities?
3.1.2 Other Leaders in This Space
3.1.2.1 Rio
3.1.2.2 iRiver
3.2 What Is on the Way?
3.2.1 Audiovox’s 7-in-1
3.2.2 SanDisk
3.2.3 JVC’s Voice Recognition
3.2.4 Tao (Giant International) Wi-Fi Player
3.2.5 Lexar
3.2.6 Sony Back in the Game?
3.3 New Features
3.3.1 Radio
3.3.1.1 FM Tuners
3.3.1.2 XM Satellite
3.3.1.3 Photo-Viewing Flash Players
3.3.2 Wireless Networking Capabilities
3.3.2.1 Bluetooth
3.3.2.2 Wi-Fi
3.4 Future Ideas
3.4.1 Wireless for Music Purchasing?
3.4.2 Form of ID and Credit Card: Vayusa Gears Up Cellphones Already
3.4.3 Bigger Flash Memory Size
3.5 Online Services
3.5.1 Online Music Services on the Rise
3.5.2 Promotions
3.5.3 Co-Branding
3.5.4 Online Subscription Service Mania
3.6 Digital Rights Management
3.7 Microsoft’s "Plays for Sure"
3.8 2004: The Rise of Digital Audio
3.8.1 North America Lives for Music
3.8.2 Asia-Pacific Is Growing Fast
3.8.3 Global Portable Market Reaching New Heights

Section 4
Portable Video
4.1 The Portable Video Industry Today
4.1.1 Portable Media Centers Are Waiting to Take Off
4.1.2 Drawbacks
4.1.2.1 Continual Connection to PC
4.1.2.2 Time-Consuming Process
4.2 Some Ideas for the Future
4.2.1 Features and Add-Ons
4.2.1.1 Cameras
4.2.1.2 Touch Screen
4.2.1.3 Phone Capability
4.2.1.4 Games
4.2.1.5 Portable PVR
4.2.1.6 GPS
4.2.2 Services Offered
4.2.2.1 Audio
4.2.2.2 Video
4.2.2.2.1 Video Service Providers
4.2.2.2.1.1 Microsoft TV
4.2.2.2.2 Niche Content Providers
4.2.2.2.2.1 MLB
4.2.2.2.2.2 NFL
4.2.2.3 Broadband and Satellite Providers
4.2.3 Networking Capability
4.2.3.1 Streaming of Data
4.2.3.2 Downloading
4.3 Upcoming Line of Media Players
4.3.1 Pixa
4.3.2 RCA Lyra
4.3.3 Mustek
4.3.4 PQI
4.3.5 Archos PMA430
4.4 DVD/VCD Players Remain Strong
4.5 Market Trends and Insights
4.5.1 North America
4.5.2 Europe
4.5.3 Asia-Pacific
4.5.4 Portable Media Players Market Growth Trend

Section 5
Portable Game Consoles
5.1 The Portable Game Console Industry Today
5.2 Nintendo DS Starts It Off
5.2.1 Two Screens and One Is a Touch Screen
5.2.2 What Does the DS Have to Offer?
5.2.3 Wireless Capabilities
5.2.4 Nintendo DS Doing Well in the UK
5.3 PlayStation Portable Has Arrived
5.3.1 Graphics Are Better Than a PS2 Console
5.3.1.1 UMD Technology
5.3.1.2 Movie Content Drawback from UMD
5.3.2 Features on the PSP
5.3.2.1 Features That Would Be Nice on a PSP
5.3.2.1.1 Sony PSP Webcam
5.3.2.1.2 PSP Car Connector
5.3.2.1.3 Sony PSP TV
5.3.2.1.4 UMD Disc Writer
5.3.2.1.5 A Hard Drive for the PSP
5.3.3 Networking Capability
5.3.4 Will PSP Take Down Nintendo?
5.4 Gizmondo Who?
5.4.1 Four- in-One
5.4.2 Is GPS a Major Feature?
5.4.3 Gizmondo: The Future
5.4.3.1 Light at the End of the Tunnel?
5.4.3.2 Steep Competition
5.4.3.3 Price Point High
5.4.3.4 Too Many Variables
5.5 A Sneak Peak of What Is to Come
5.5.1 Multiplayer Gaming
5.5.2 Accessorize
5.5.3 Hard-Drive Portable Consoles
5.6 The Importance of Software
5.7 Market Trends
5.7.1 North America Starts with a Boom
5.7.2 Japanese Market Embraces Portable Gaming Market; No Surprise

Section 6
Accessories and Software
6.1 Portable Accessories
6.1.1 Portable Audio Accessories
6.1.1.1 Pioneer’s Car iPod
6.1.1.2 Up-Beat M-Audio Revolution
6.1.1.3 Nyko Moving from Gaming to Audio Accessories
6.1.1.4 Audiovox
6.1.1.5 Monster iCruze
6.1.2 Portable Video Accessories
6.1.3 Portable Game Console Accessories
6.1.3.1 PlayStation Portable
6.1.3.2 Nintendo DS
6.2 Headsets or Ear Buds
6.2.1 Where Are the Wireless Headsets?
6.2.1.1 Will Bluetooth Work Well?
6.2.2 Prices of Wireless Headsets
6.3 Batteries
6.3.1 Rechargeable Versus Off-the-Shelf
6.3.2 Built-In Versus Replaceable Batteries
6.3.3 Chemistry Types
6.3.3.1 Lithium-Ion
6.3.3.2 Nickel Cadmium
6.3.4 Batteries Are a Major Accessory
6.4 Real-Time Operating Systems
6.4.1 Why Linux Missed the Boat on Generation 1, 2, and 3 Portables?
6.4.2 Linux Versus Windows
6.5 User Interface

Section 7
Network-Enabled Devices
7.1 Wireless Network-Enabled Devices Today
7.1.1 Portable Audio Networked Devices
7.1.1.1 Tao
7.1.1.2 Aireo 2
7.1.1.3 What’s Missing?
7.1.2 Portable Video Networked Devices
7.1.2.1 Jace
7.1.2.2 Archos
7.1.2.3 Philips Is on the Way
7.1.3 Portable Game Console Networked Devices
7.1.3.1 PictoChat
7.1.3.2 PSP
7.2 Wireless LAN Networking Technologies
7.2.1 Wi-Fi
7.2.2 Wireless USB
7.2.3 Bluetooth 2.0
7.2.4 Near Field Communications
7.3 Added Features of Networking Technology
7.3.1 E-Mail and Instant Messaging
7.3.2 Streaming
7.3.3 Data Transfer
7.3.4 Television
7.3.5 GPS
7.4 Service Additions
7.4.1 Advertisements and Commercials
7.5 Market Trends
7.5.1 Wi-Fi

Section 8
Online Content Service Providers
8.1 Online Audio and Video Content Services
8.1.1 Online Service Providers: In Their Infancy
8.1.2 Premium Content Acquisition: Many Limitations
8.1.3 Territorial and Regional Concerns Abound
8.1.3.1 Access
8.1.3.2 Regional Content
8.1.3.3 Regional Promotions and Advertisements
8.1.3.4 Regional Currency, Language, and Other Issues
8.1.4 Software to Address Territorial and Locator Concerns
8.1.4.1 Territorial Rights Management and Locator Software to the Rescue
8.1.4.2 How Do TRM and Locator Software Work?
8.2 Online Music Services
8.2.1 Record Labels Leave Distribution and Focus on Their Core Business
8.2.2 MusicNet
8.2.3 LoudEye
8.2.4 Yahoo! Online Music Service
8.2.5 Napster
8.2.6 RealNetworks Rhapsody
8.3 Online Video Services
8.3.1 MovieLink
8.3.2 CinemaNow

Section 9
Company Profiles
9.1 Apple
9.2 Archos
9.3 Aura Communications
9.4 iRiver
9.5 Matrix Semiconductors
9.6 Microsoft
9.7 Nintendo
9.8 SoniqCast
9.9 Sony
9.10 Thomson
9.11 Texas Instruments

Appendix A
Company Directory
Apple Computer Inc
Archos Inc
Aura Communications, Inc
CinemaNow Inc
Cirrus Logic Inc
Concurrent Computer Corporation
Creative Technology Ltd
Dell Inc
Ericsson Incorporated
Fujitsu Limited
Gizmondo
Hitachi Ltd
IBM Corporation
Intel
Irdeto Access
iRiver America
Jabra Corporation
LG Electronics
LoudEye
Matsushita Electric Industrial Company Ltd
Matrix Semiconductors
Microsoft Corporation
Mitsubishi Electric Corporation
Motorola Inc
MovieFlix.com
Movielink
Mpio
Musicmatch
Musicnet
Nagra
Napster
NDS Ltd
Nintendo
Nokia Corporation
Philips Semiconductors
Pioneer Digital Technologies
Pioneer Broadband
RealNetworks Inc
Rio
Royal Philips Electronics
Sagem SA
Samsung Electronics Company Ltd
Scientific Atlanta Inc
Sharp Electronics Corporation
Sony Corporation
ST Microelectronics NV
Tao-Group(Giant International)
Texas Instruments Inc
Thomson Multimedia
TiVo Inc
Toshiba America Inc
Yahoo! Music
Zenith Electronics Corporation

Appendix B
Acronyms
List of Charts & Tables
  • Portable Audio Flash Memory and HDD Memory Shipments, Moderate Forecast, World Market 2003 to 2010
  • Portable DVD/VCD and HDD Player Shipments, Moderate Forecast, World Market 2003 to 2010
  • Portable Audio and Portable Video Shipments, Moderate Forecast, World Market 2002 to 2010
  • Audio Flash Player Memory Delta and Price Delta Growth, World Market: 2004
  • Audio HDD Player Memory Delta and Price Delta Growth, World Market: 2004
  • Downloads and Subscriber Revenue by Service, World Market: 2003 to 2010
  • Audio and Video Content Downloads, World Market: 2003 to 2010
  • Music Selection Market Share by Service Provider, World Market: 1Q 2005
  • Video Selection Market Share by Service Provider, World Market: 1Q 2005
  • Downloaded DRM Protected Music File Market Share by Online Music Store, World Market: 2004
  • Downloaded DRM Protected Music File Market Share by DRM Technology, World Market: 2004
  • Timetable of Portable Game Consoles, World Market: 1Q 2005
  • Portable Audio Player Vendors Offering Flash, HDD, and CD-MP3 Players, World Market: 1Q 2005
  • Portable Audio HDD Player Vendor Offerings by Storage, World Market: 1Q 2005
  • Portable DVD Player Vendor Offerings and Features, World Market: 1Q 2005
  • Portable Audio Flash Player Vendor Offerings by Storage, World Market: 1Q 2005
  • Portable Video Recorder/Player Vendor Offerings and Features, World Market: 1Q 2005
  • Online Music Content Service Providers and Features, World Market: 1Q 2005
  • Online Video Content Service Providers and Features, World Market: 1Q 2005
  • Portable Game Console Player Installed Base Share of Broadband Households, World Market: 2003 to 2010
  • Portable Video Recorder/Player Installed Base Share of Broadband Households, World Market: 2003 to 2010
  • Portable Audio Player Shipment Base Share of Broadband Households, World Market: 2003 to 2010
  • Portable Media Player Use Share by Genre, World Market: 2002 to 2010
  • Portable Audio Player Use Share by Genre, World Market: 2002 to 2010
  • Portable Game Console Player Use Share by Genre, World Market: 2002 to 2010
  • Microsoft Partnerships and Offered Programs, World Market: 1Q 2005
  • Apple iPod/iTunes Co-Branding and Promotions, World Market: 1Q 2005
  • Audio Music Downloads by Service Provider, World Market: 2004
  • Portable Audio Player Total Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player Total Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Hard Disk Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Packaged Media Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Flash Memory Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Hard Disk Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Packaged Media Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Packaged Media ASP by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Flash Memory ASP by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Hard Disk ASP by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Audio Player with Flash Memory Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Video Player with DVD/VCD Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Video Player with Hard Disk Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Video Recorder Player with Hard Disk Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Video Player with DVD/VCD ASP by Region, World Markets: 2003 to 2010
  • Portable Video Player with Hard Disk ASP by Region, World Markets: 2003 to 2010
  • Portable Video Recorder Player with Hard Disk ASP by Region, World Markets: 2003 to 2010
  • Portable Video Player with Hard Disk Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Video Recorder Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Video Player with DVD/VCD Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Video Player Total Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Portable Video Player Total Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Advanced Portable Game Consoles with Packaged Media Revenue by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Software Game Developers for Portable Game Consoles, World Market: 1Q 2005
  • Advanced Portable Game Consoles with Packaged Media Shipments by Region, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Advanced Portable Game Consoles with Packaged Media ASP by Region, World Markets: 2003 to 2010
  • Hard Drive Shipments by Size for Portable Audio Players, World Market: 2003 to 2010
  • Hard Drive Shipments by Size for Portable Video Players, World Market: 2003 to 2010
  • Total Wireless Headset Shipments for Portable Audio, Video and Advanced Game Consoles, World Markets: 2003 to 2010
  • Wireless Headset Shipments by Wireless Technology for Portable Audio Devices, World Markets: 2003 to 2010
  • Wireless Headset Shipments by Wireless Technology for Portable Video Devices, World Markets: 2003 to 2010
  • Wireless Headset Shipments by Wireless Technology for Portable Game Consoles, World Markets: 2003 to 2010
  • Wireless Headset ASP and Revenue by Wireless Technology for Portable Audio Devices, World Markets: 2003 to 2010
  • Wireless Headset ASP and Revenue by Wireless Technology for Portable Video Devices, World Market: 1Q 2005
  • Wireless Headset ASP and Revenue by Wireless Technology for Portable Game Consoles, World Markets: 2003 to 2010
  • A/V and Game Vendor Model Battery Voltages and Chemistry Specifications, World Markets: 2003 to 2010
  • Battery Shipments by Chemistry for Portable Audio Players, World Markets: 2003 to 2010
  • Battery Shipments by Chemistry for Portable Video Players, World Markets: 2003 to 2010
  • Battery Shipments by Chemistry for Portable Game Consoles, World Market: 1Q 2005
  • Battery ASP by Chemistry for Portable Audio Players, World Markets: 2003 to 2010
  • Battery ASP by Chemistry for Portable Video Players, World Markets: 2003 to 2010
  • Battery ASP by Chemistry for Portable Game Consoles, World Markets: 2003 to 2010
  • Comparison of Battery Chemistry, World Markets: 2003 to 2010
  • Battery Revenue by Chemistry for Portable Audio Players, World Markets: 2003 to 2010
  • Battery Revenue by Chemistry for Portable Video Players, World Markets: 2003 to 2010
  • Battery Revenue by Chemistry for Portable Game Consoles, World Markets: 2003 to 2010
  • Firewire-Ready Portable Audio, Video, and Advanced Game Console Shipments, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Wi-Fi-Ready Portable Audio, Video, and Advanced Game Console Shipments, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Wi-Fi-Ready Portable Audio ASP and Revenue, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • USB-Host-Ready Portable Audio, Video, and Advanced Game Console Shipments, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • UWB-Ready Portable Video Shipments, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Bluetooth-Ready Portable Audio Shipments, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Bluetooth-Ready Portable Audio ASP and Revenue, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Online Music Audio Service Subscription Subscribers, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Online Music Audio Service Impulse and Pay-per-Use Subscribers, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Online Music Audio Pay-per-Use Service ARPU and Revenue, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Online Music Audio Subscription Service ARPU and Revenue, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Online Video Service Subscription Subscribers, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Online Video Service Impulse and Pay-per-Use Subscribers, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Online Video Service Pay-per-Use ARPU and Revenue, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
  • Online Video Service Subscription ARPU and Revenue, World Markets, Moderate and Aggressive Forecasts: 2003 to 2010
Report Code: RR-PVPA

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Number of Pages: 101
Number of Tables, Charts and Figures: 89
Deliverable Formats:
Price: Login
Release Date: 2Q 2005


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