Portable Audio, Video and Game Market Evolution
Present Landscape and Future Opportunities for Content Owners, Service Providers and Vendors
This report examines the worldwide market in portable audio, video and game console devices, with a particular focus on network compatible technologies, online service providers and portable device accessories. It discusses the technologies involved, the driving forces and the competitive business environment. Shipments, ASPs, and revenue are forecast for portable mp3 players, portable media centers, DVD players and portable game players. Forecasts are also provided for subscribers and pay-per-use downloads for music and video online service providers. The study focuses on market performance for each major device type during the 2003-2010 period.
 What Does This Report Answer?
- How will networking capabilities influence portable devices?
- When will the Portable Media Center market pick up?
- What needs to be done to build next generation multimedia vending machines?
- Will portable devices ever break the tie with computers?
- Will portable video players ever overtake portable audio players in shipments?
- How big is the portable accessories market?
- How do online music and video providers affect the portable industry?
Who Needs This Report?
- Portable Audio Vendors
- Portable Video Vendors
- Portable Game Console Vendors
- IC and Semiconductor vendors
- Leading Retail, Restaurant and Service Brands
- Financial Institutions
- Content Aggregators
- Network Equipment and IC Vendors
- Video and Audio Content Service providers
- DRM and Authentication Software vendors
 
Scope of Study
Sources and Methodology
Notes
Section 1
Strategic Overview
- 1.1 Portable Devices
- 1.2 How the Boom Began
- 1.2.1 The Walkman and Discman Eras
- 1.3 Present Portables Landscape
- 1.3.1 What Do the New Players of Today Have to Offer?
- 1.3.1.1 Features
- 1.3.1.2 Services
- 1.4 Content
- 1.5 Broadband Plays a Significant Role in the Portables Market Place
- 1.6 Future Portable Devices Converge and Redefine
- 1.7 Portable Gaming and Opportunities
- 1.8 Wireless Network-Ready Portables
- 1.8.1 What Is the Effect of Wireless LAN-Ready Devices?
- 1.8.2 In LAN, Bluetooth, Wireless, and Magnetic Induction Compete
- 1.8.2.1 USB in Portables: Is It Here To Stay? For How Long?
- 1.8.3 Next-Generation Applications
- 1.8.3.1 Video Streaming
- 1.8.3.2 Audio Streaming
- 1.9 Mattel and Hasbro Enter the Market; Might Affect Future Learning Methods
- 1.10 One-Time-Programmable Flash Memory Chips: Newer Opportunities
- 1.11 Cable and DBS Providers: Their Future in the Portables Market
- 1.12 Firmware and Software Updates
- 1.13 Conditional Access and DRM
- 1.13.1 The Missing Link Between Portables and Conditional Access
- 1.13.2 Music Industry Pirates
Section 2
Technology Overview
- 2.1 Where We Stand
- 2.1.1 RTOS Overview
- 2.2 Audio Player Technology
- 2.2.1 Processors
- 2.2.1.1 Cirrus Logic
- 2.2.1.2 Texas Instruments
- 2.2.1.3 Portal Player
- 2.2.1.4 SigmaTel
- 2.2.2 Memory
- 2.2.2.1 Flash Memory
- 2.2.2.2 Hard-Disk Drives
- 2.2.3 Connectivity
- 2.2.3.1 Wireless
- 2.2.3.1.1 Wi-Fi
- 2.2.3.1.2 802.11x
- 2.2.3.1.3 Bluetooth
- 2.2.3.1.4 Magnetic Induction
- 2.2.3.2 USB On-the-Go
- 2.2.3.3 Wireless USB
- 2.3 Visual Formats
- 2.3.1 LCD
- 2.4 File Formats
- 2.4.1 Music Formats
- 2.4.1.1 WMA
- 2.4.1.2 MP3
- 2.4.1.3 MP4
- 2.4.1.4 AAC
- 2.4.1.5 OGG Vorbis
- 2.4.1.6 Real Audio
- 2.4.1.7 WAV
- 2.4.2 Video Formats
- 2.4.2.1 MPEG-2
- 2.4.2.2 MPEG-4
- 2.4.2.3 DivX
- 2.4.2.4 WMV/VC-1
- 2.5 User Interface and Navigation
- 2.5.1 Basic Trends in User Interface
- 2.5.2 Basic Trends in Navigation
- 2.5.2.1 Present Trends
- 2.5.2.2 Drawbacks of Portable Navigation
Section 3
Portable Audio
- 3.1 The Portable Audio Industry Today
- 3.1.1 Apple
- 3.1.1.1 Apple’s Partnerships
- 3.1.1.2 Who Else Has Opportunities?
- 3.1.2 Other Leaders in This Space
- 3.1.2.1 Rio
- 3.1.2.2 iRiver
- 3.2 What Is on the Way?
- 3.2.1 Audiovox’s 7-in-1
- 3.2.2 SanDisk
- 3.2.3 JVC’s Voice Recognition
- 3.2.4 Tao (Giant International) Wi-Fi Player
- 3.2.5 Lexar
- 3.2.6 Sony Back in the Game?
- 3.3 New Features
- 3.3.1 Radio
- 3.3.1.1 FM Tuners
- 3.3.1.2 XM Satellite
- 3.3.1.3 Photo-Viewing Flash Players
- 3.3.2 Wireless Networking Capabilities
- 3.3.2.1 Bluetooth
- 3.3.2.2 Wi-Fi
- 3.4 Future Ideas
- 3.4.1 Wireless for Music Purchasing?
- 3.4.2 Form of ID and Credit Card: Vayusa Gears Up Cellphones Already
- 3.4.3 Bigger Flash Memory Size
- 3.5 Online Services
- 3.5.1 Online Music Services on the Rise
- 3.5.2 Promotions
- 3.5.3 Co-Branding
- 3.5.4 Online Subscription Service Mania
- 3.6 Digital Rights Management
- 3.7 Microsoft’s "Plays for Sure"
- 3.8 2004: The Rise of Digital Audio
- 3.8.1 North America Lives for Music
- 3.8.2 Asia-Pacific Is Growing Fast
- 3.8.3 Global Portable Market Reaching New Heights
Section 4
Portable Video
- 4.1 The Portable Video Industry Today
- 4.1.1 Portable Media Centers Are Waiting to Take Off
- 4.1.2 Drawbacks
- 4.1.2.1 Continual Connection to PC
- 4.1.2.2 Time-Consuming Process
- 4.2 Some Ideas for the Future
- 4.2.1 Features and Add-Ons
- 4.2.1.1 Cameras
- 4.2.1.2 Touch Screen
- 4.2.1.3 Phone Capability
- 4.2.1.4 Games
- 4.2.1.5 Portable PVR
- 4.2.1.6 GPS
- 4.2.2 Services Offered
- 4.2.2.1 Audio
- 4.2.2.2 Video
- 4.2.2.2.1 Video Service Providers
- 4.2.2.2.1.1 Microsoft TV
- 4.2.2.2.2 Niche Content Providers
- 4.2.2.2.2.1 MLB
- 4.2.2.2.2.2 NFL
- 4.2.2.3 Broadband and Satellite Providers
- 4.2.3 Networking Capability
- 4.2.3.1 Streaming of Data
- 4.2.3.2 Downloading
- 4.3 Upcoming Line of Media Players
- 4.3.1 Pixa
- 4.3.2 RCA Lyra
- 4.3.3 Mustek
- 4.3.4 PQI
- 4.3.5 Archos PMA430
- 4.4 DVD/VCD Players Remain Strong
- 4.5 Market Trends and Insights
- 4.5.1 North America
- 4.5.2 Europe
- 4.5.3 Asia-Pacific
- 4.5.4 Portable Media Players Market Growth Trend
Section 5
Portable Game Consoles
- 5.1 The Portable Game Console Industry Today
- 5.2 Nintendo DS Starts It Off
- 5.2.1 Two Screens and One Is a Touch Screen
- 5.2.2 What Does the DS Have to Offer?
- 5.2.3 Wireless Capabilities
- 5.2.4 Nintendo DS Doing Well in the UK
- 5.3 PlayStation Portable Has Arrived
- 5.3.1 Graphics Are Better Than a PS2 Console
- 5.3.1.1 UMD Technology
- 5.3.1.2 Movie Content Drawback from UMD
- 5.3.2 Features on the PSP
- 5.3.2.1 Features That Would Be Nice on a PSP
- 5.3.2.1.1 Sony PSP Webcam
- 5.3.2.1.2 PSP Car Connector
- 5.3.2.1.3 Sony PSP TV
- 5.3.2.1.4 UMD Disc Writer
- 5.3.2.1.5 A Hard Drive for the PSP
- 5.3.3 Networking Capability
- 5.3.4 Will PSP Take Down Nintendo?
- 5.4 Gizmondo Who?
- 5.4.1 Four- in-One
- 5.4.2 Is GPS a Major Feature?
- 5.4.3 Gizmondo: The Future
- 5.4.3.1 Light at the End of the Tunnel?
- 5.4.3.2 Steep Competition
- 5.4.3.3 Price Point High
- 5.4.3.4 Too Many Variables
- 5.5 A Sneak Peak of What Is to Come
- 5.5.1 Multiplayer Gaming
- 5.5.2 Accessorize
- 5.5.3 Hard-Drive Portable Consoles
- 5.6 The Importance of Software
- 5.7 Market Trends
- 5.7.1 North America Starts with a Boom
- 5.7.2 Japanese Market Embraces Portable Gaming Market; No Surprise
Section 6
Accessories and Software
- 6.1 Portable Accessories
- 6.1.1 Portable Audio Accessories
- 6.1.1.1 Pioneer’s Car iPod
- 6.1.1.2 Up-Beat M-Audio Revolution
- 6.1.1.3 Nyko Moving from Gaming to Audio Accessories
- 6.1.1.4 Audiovox
- 6.1.1.5 Monster iCruze
- 6.1.2 Portable Video Accessories
- 6.1.3 Portable Game Console Accessories
- 6.1.3.1 PlayStation Portable
- 6.1.3.2 Nintendo DS
- 6.2 Headsets or Ear Buds
- 6.2.1 Where Are the Wireless Headsets?
- 6.2.1.1 Will Bluetooth Work Well?
- 6.2.2 Prices of Wireless Headsets
- 6.3 Batteries
- 6.3.1 Rechargeable Versus Off-the-Shelf
- 6.3.2 Built-In Versus Replaceable Batteries
- 6.3.3 Chemistry Types
- 6.3.3.1 Lithium-Ion
- 6.3.3.2 Nickel Cadmium
- 6.3.4 Batteries Are a Major Accessory
- 6.4 Real-Time Operating Systems
- 6.4.1 Why Linux Missed the Boat on Generation 1, 2, and 3 Portables?
- 6.4.2 Linux Versus Windows
- 6.5 User Interface
Section 7
Network-Enabled Devices
- 7.1 Wireless Network-Enabled Devices Today
- 7.1.1 Portable Audio Networked Devices
- 7.1.1.1 Tao
- 7.1.1.2 Aireo 2
- 7.1.1.3 What’s Missing?
- 7.1.2 Portable Video Networked Devices
- 7.1.2.1 Jace
- 7.1.2.2 Archos
- 7.1.2.3 Philips Is on the Way
- 7.1.3 Portable Game Console Networked Devices
- 7.1.3.1 PictoChat
- 7.1.3.2 PSP
- 7.2 Wireless LAN Networking Technologies
- 7.2.1 Wi-Fi
- 7.2.2 Wireless USB
- 7.2.3 Bluetooth 2.0
- 7.2.4 Near Field Communications
- 7.3 Added Features of Networking Technology
- 7.3.1 E-Mail and Instant Messaging
- 7.3.2 Streaming
- 7.3.3 Data Transfer
- 7.3.4 Television
- 7.3.5 GPS
- 7.4 Service Additions
- 7.4.1 Advertisements and Commercials
- 7.5 Market Trends
- 7.5.1 Wi-Fi
Section 8
Online Content Service Providers
- 8.1 Online Audio and Video Content Services
- 8.1.1 Online Service Providers: In Their Infancy
- 8.1.2 Premium Content Acquisition: Many Limitations
- 8.1.3 Territorial and Regional Concerns Abound
- 8.1.3.1 Access
- 8.1.3.2 Regional Content
- 8.1.3.3 Regional Promotions and Advertisements
- 8.1.3.4 Regional Currency, Language, and Other Issues
- 8.1.4 Software to Address Territorial and Locator Concerns
- 8.1.4.1 Territorial Rights Management and Locator Software to the Rescue
- 8.1.4.2 How Do TRM and Locator Software Work?
- 8.2 Online Music Services
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